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- ZSNES v1.50
-
- ================================
- N a v i g a t i o n
- ================================
-
- * Index [Index.txt]
-
- * Readme [Readme.txt]
-
- * GUI [GUI.txt]
-
- * Netplay [Netplay.txt]
-
- * Advanced Usage [Advanced.txt]
-
- * Games [Games.txt]
-
- * FAQ [FAQ.txt]
-
- - - - - - - - - - - - - - - - - - -
-
- * Getting Support [Support.txt]
-
- * History [History.txt]
-
- * About [About.txt]
-
- * License [License.txt]
-
- - - - - - - - - - - - - - - - - - -
-
- * NSRT Guide: [http://zsnes-docs.sf.net/nsrt]
-
- * ZSNES Home Page: [ZSNES.com]
-
-
- ================================================================================
- ~ H i s t o r y
- ================================================================================
-
- The following is the history of ZSNES, including the changelog for every
- official ZSNES release, and other major events. ZSNES was first released on
- October 14, 1997.
-
- Spanning the releases between version 0.715 and version 0.990, an ASM-only
- version was offered alongside the normal ASM+C version. Differences between
- sister C/A releases are marked as appropriate.
-
- Note: All changelogs before v1.40 were copied from their original text source
- inside the ZSNES official release packages. We edited the old changelogs as
- little as possible in order to minimize the accidental loss of information.
- Therefore, you may find spelling mistakes and formatting differences between
- different versions.
-
- 1. v1.50 - December 22, 2006
- 2. v1.42 - January 19, 2005
- 3. v1.41 - January 18, 2005
- 4. v1.40 - December 25, 2004
- 5. v1.36 - July 15, 2002
- 6. v1.35 - June 23, 2002
- 7. v1.337 - September 30, 2001
- 8. zsKnight Leaves - July 23, 2001
- 9. v1.31b - July 3, 2001
- 10. v1.31 - June 27, 2001
- 11. v1.30b - June 16, 2001
- 12. v1.30 - June 13, 2001
- 13. v1.29, Win v1.00 - June 1, 2001
- 14. v1.28b, Win v0.99 - May 28, 2001
- 15. v1.28, Win v0.99 - Unknown release date
- 16. v1.26, Win v0.97 - May 17, 2001
- 17. v1.25, Win v0.93 - May 15, 2001
- 18. v1.20b, Win v0.88 - April 30, 2001
- 19. Source Code Released - April 2, 2001
- 20. v1.17b - December 27, 2000
- 21. v1.17, Win v0.85 - December 25, 2000
- 22. v1.14, Win v0.80 - November 27, 2000
- 23. v1.12, Win v0.74 - November 14, 2000
- 24. v1.11, Win v0.72 - November 12, 2000
- 25. v1.10, Win v0.70 - November 7, 2000
- 26. v1.01 - September 9, 2000
- 27. v1.000 - September 1, 2000 - First Windows Release
- 28. v0.991 - May 24, 2000
- 29. v0.990 - May 24, 2000
- 30. v0.9891c/a - February 21, 2000
- 31. v0.989c/a - February 12, 2000
- 32. v0.988c/a - December 6, 1999
- 33. v0.987c/a - November 26, 1999
- 34. v0.986c/a - November 23, 1999
- 35. v0.985c - November 15, 1999
- 36. v0.963c/a - September 19, 1999
- 37. v0.962c/a - September 18, 1999
- 38. v0.960c - September 17, 1999
- 39. v0.953c/a - August 4, 1999
- 40. v0.952c - August 3, 1999
- 41. v0.951c - August 3, 1999
- 42. v0.950c - August 2, 1999
- 43. v0.941c/a - July 18, 1999
- 44. v0.940c/a - July 18, 1999
- 45. v0.915c/a - July 7, 1999
- 46. v0.910c/a - July 6, 1999
- 47. v0.900c/a - July 4, 1999
- 48. v0.800a - December 25, 1998
- 49. v0.800c - December 24, 1998
- 50. v0.715 - October 29, 1998
- 51. v0.700 - October 26, 1998
- 52. v0.635 - September 24, 1998
- 53. v0.625 - September 18, 1998
- 54. v0.605 - September 10, 1998
- 55. v0.601 - September 9, 1998
- 56. v0.600 - September 9, 1998
- 57. v0.400 - May 19, 1998
- 58. v0.393 - April 15, 1998
- 59. v0.391 - April 13, 1998
- 60. v0.390 - April 11, 1998
- 61. v0.305 - February 12, 1998
- 62. v0.300b - February 10, 1998
- 63. v0.300 - February 9, 1998
- 64. v0.297 - January 31, 1998
- 65. v0.296 - Not released?
- 66. v0.295 - January 29, 1998
- 67. v0.270 - December 25, 1997
- 68. v0.201b - November 5, 1997
- 69. v0.201 - November 5, 1997
- 70. v0.200 - November 4, 1997
- 71. v0.182 - October 23, 1997
- 72. v0.180 - October 22, 1997
- 73. v0.170 - October 16, 1997
- 74. v0.150 - October 14, 1997 - Initial Release
-
-
-
- ............................................................
- v1.50 - December 22, 2006
- ............................................................
-
- All Ports:
- ----------
-
- For this release we spent much time rewriting, porting, improving many internal
- subsystems. ZSNES is a program with over 200,000 lines of source code and in this
- release, over 25% of that has been modified. Also around 15% of assembly has been
- ported to C. The upcoming list while large can't fully describe the amount of
- work and the amount of improvements made. Make sure to see the readme to find out
- how to use all the new features.
-
- Subsystem Additions/Updates/Rewrites/Fixes/Improvements:
- ----------
- - Ryan C. Gordon's ManyMouse support added. [Nach, pagefault]
- This allows the systems compatible with ManyMouse ((Windows XP, Linux via
- evdev if read permission set, Mac OS X) to handle each mouse plugged into
- the system separately. So now games with two mice using devices can be played
- with 2 player (or 1 player controlling both) on a single PC.
- Left Handed Mouse Support. [Nach, Deathlike, Jonas Quinn]
- So lefties can have the buttons for a particular mouse swapped if they so
- desire.
- - Rewrote directory handling system. [Nach, Jonas Quinn, grinvader, Deathlike]
- The old system dubbed "ZFile" only kept track of files in a limited manner
- allowing for many many bugs. The new system dubbed "ZPath" now tracks files
- and paths in a clean systematic manner to eliminate all file/path related
- bugs that have made previous versions annoying. All file handling code is
- now done in C and has many functions to make it easier for anyone else to
- jump right into this bit of development. This also allows for many new
- features to be written, and we wrote quite a few. A debug system has also
- been added making it easy to track file issues regardless of the operation
- system in question.
- - ZMV Rewritten - Movie Support. [Nach, grinvader, ipher]
- Added support for subtitles while playing a ZMV. [Nach]
- Can now load movies via command line parameter. [Nach]
- Added parameter to close ZSNES when movie is closed. [Nach]
- Our movie subsystem - ZMV has been completely rewritten from the ground up.
- Now features such as rerecording (via states and rewind), appending, mouse
- recording, Super Scope recording (buggy), chapters, start types, frame count,
- input compression, among other things is now all supported. Note ZSNES can
- still load old ZMVs, however it should be noted that ZMVs are somewhat version
- reliant and may desync on a version it was not recorded with. Also most of
- the new features will not work when using an old ZMV.
- - Can now dump ZMVs to AVI and WAV. [Nach, Bisqwit]
- For years users have requested being able to convert a ZMV to something
- else, it is now possible.
- - Added IPS multipatch support. Goes from IPS, IP0, IP1, IP2, ..., IP9. [Nach]
- So you can have IPS autopatching apply more than one to a game loaded.
- IPS files now loaded from save directory then ROM directory. [Nach]
- Making it easier for a user to auto patch.
- Fixed silly mistake with size adjustment of IPS patches. [Nach]
- So now the very rare broken IPS should work.
- - Rewind and ZST code fully merged rewind should now work where save states do
- (Fixes rewinding in Super Bomberman games). [grinvader, Nach]
- Can now use 100 save states instead of 10. [Deathlike, Nach, Jonas Quinn]
- SRAM is now stored in save states and can be optionally loaded from them.
- [grinvader,Nach]
- Can now select how many rewind states you want. [grinvader, Nach, ipher]
- Can now select how much time is in between rewinds. [grinvader, Nach, ipher]
- Our state saving subsystem has been completely rewritten (although another
- rewrite is planned) to fix many bugs that used to be present. With the ZST
- and rewind code merged, it also means no more issues where one works but not
- the other. This is also now all done in C making it easier to deal with, as
- well as allowing many new features as listed above.
- - Parsegen invented (thanks grinvader, gladius). [Nach]
- Binary and text config files merged into one and heavily updated.
- [Nach, grinvader,Deathlike]
- We invented a new programming language (PSR), and a compiler for it (parsegen),
- which allows one to keep track of variables in a simple manner for both
- developers and end users. Developers can just declare a particular variable
- to be tracked and forget about it, letting the system manage everything else,
- making it easy to add as many configuration options as one likes. For the
- end user, the config file is all in text, making it easy to modify any feature
- they like or features for advanced users not changeable from within the GUI.
- It also provides a level of future compatibility so users should normally
- not have to delete config files between versions. It also allows partial
- config files, so users can delete certain settings and have them restored
- to their defaults. All this is possible while maintaining a high level of
- flexibility.
- - Netplay, Modem, IPX code removed. [grinvader, Nach. ipher]
- As much as we hated to do this, we had to remove all computer to computer
- playing options in order to fix up the other subsystems since the code was
- spread throughout ZSNES. We hope to in future versions to reimplement it
- and also provide new features.
- - Created new macros and greatly eased GUI development and cut down on size of
- GUI code. [ipher]
- Cleaned up GUI and reorganized it.
- [ipher, Nach, grinvader, Deathlike, Jonas Quinn]
- Added tab support to the GUI and made good use of it. [grinvader]
- Rewrote the load game menu, it can now handle thousands upon thousands of
- ROMs at a time. [Nach, grinvader]
- Added a custom font system. [ipher, Deathlike]
- Nach input boxes (video, path) now have a normal blink rate. [Nach]
- Now using our custom GUI should be easier and more straight forward. Almost
- everywhere you look you should see a cleaner design and new features, and
- less bugs. See below for more specifics.
- - New unified ZSNES loader which is also less buggy.
- [Nach, grinvader, Deathlike, Jonas Quinn]
- Now command line options are handled in a more efficient manner, as well as
- making it much easier for us to add more.
- - Committed the ZSNES development toolkit. [Nach, grinvader]
- Code is now always in executable sections, fixes NX and many other issues. [Nach]
- Added utility to auto detect best -march option to compile with, SDL port
- uses it automatically. [Nach, grinvader]
- For various developers, we now added many utilities to make working on ZSNES
- much easier. Some of these utilities should be built into the assembler but
- aren't. These new utilities have also allowed us to easily track down several
- critical bugs and fix them effortlessly. We also have a utility now to aid
- the person compiling to get the best optimization out of their build perhaps
- now allowing them to use HQ4x or other filters that weren't possible before.
- - Updated build setups. [grinvader, Nach]
- Added file dependency utility. [Nach]
- All the build setups have been updated to make it easier and more flexible
- for one to compile ZSNES and encounter less bugs along the way. File
- dependencies can now also be calculated automatically (most notably for SDL),
- so one updating ZSNES doesn't run into weird issues with only half of a fix
- being compiled.
- - Ported much assembly to C.
- [grinvader, Deathlike, Nach, Jonas Quinn, theoddone33, pagefault, byuu]
- Removed dead code. [grinvader, Nach, pagefault, Jonas Quinn, Deathlike]
- Lastly on our big rewrite, a lot of old junk went, and many complex are
- annoying features are now in C meaning if you know C, now is a good time to
- start helping out ZSNES development.
-
- Special Chips
- ----------
- - Fixed all remaining bugs with the SPC7110. SPL4 and MDH are working correctly, now.
- Special thanks to John Weidman and Dark Force for working on reverse engineering.
- [Jonas Quinn]
- - Super FX updates (Starfox 2 now 99% working). [pagefault]
- - OBC-1 code ported to C and integrated properly, Metal Combat doesn't have graphical
- problems anymore, thanks Nach. [Jonas Quinn]
- - DSP-1 finished. [The Dumper, Andreas Naive, Nach]
- - SA-1 detection updated (Fixed loading of SD F-1 Grand Prix (Sample)). [Nach]
- - Partial Seta 11 emulation (thanks anonymous and Jonas Quinn). [Nach]
- - DSP-3 support (opcodes RE'd by Overload and Feather). Thanks Jonas Quinn for finding
- a bug in my glue code. [Nach]
- - DSP-4 Support (Top Gear 3000). [Nach, pagefault]
- - C4 emulation should be virtually perfect now. [Nach, Jonas Quinn]
- - Now got mapping done correctly for dual Sufami Turbo (thanks byuu), now have two
- sets of SRAM. [Nach, Jonas Quinn]
-
- As for everything else, much was done including a multitude of emulation updates,
- it is even hard to count how many emulation bugs are no longer present.
- Several new features were also added.
- ----------
-
- - Many Mode 7 fixes, also implemented anomie's Matrix formula (Fixed Energy Breakers
- world map, IOG intro, Battlemanicas Battlecoptor intro). [Jonas Quinn]
- - Added some preliminary NMI and IRQ timing, proper behavior of H-IRQ when V-IRQ is
- active, flickering fix in H-IRQ timing. [pagefault]
- - Fixes for DMA, HDMA, so we can have the recent improvements without breaking tons
- of other game. (SSF2, SFA2, FFMQ, TOP, CT, YI, Probably others). [pagefault]
- - Init DMA values to FF, thanks Overload. [pagefault]
- - Fixed windowing issues in Dragon Quest, Star Ocean, Final Fantasy V, Gradius and
- probably other games. [Jonas Quinn, pagefault]
- - Fixed transparency issues in several games including U.N. Squadron, Final Fantasy
- 3u/6j and Star Ocean. [Jonas Quinn, pagefault]
- - Fixed SRAM Mapping. Ys III, Dezaemon, Tokimeki Memorial, Dragon Knight 4, Fire
- Emblem - Thracia 776, -should- all work nicely now. [Jonas Quinn, Nach]
- - Fixed a special chip SRAM bug. [Nach]
- - Fast ROM is now actually set. [Nach]
- - Straightened out the 48Mb/64Mb ROM map. [Jonas Quinn, Nach]
- - Fixed Uchuu no Kishi Tekkaman Blade. [Jonas Quinn]
- - Fixed ENVxbehavior. [pagefault]
- - Some fixes regarding WRAM. Some Open Bus. Thanks _Demo_ & byuu. [Nach,
- pagefault]
- - Fixed the source of the Super Turrican crash. It also fixes my current
- Robotrek game. I pray this doesn't break anything else... [Deathlike]
- - Behold true ROM mirroring. If your translation breaks now, fix it. [Nach,
- grinvader]
- - Evened out ROM scoring quite a bit. A bunch of beta ROMs which didn't load
- before now should. Special thanks to Cowering for the Reset Vector Popular
- Opcode Check code. [Nach]
- - Say goodbye to speedhacks. [pagefault]
- - Changed cycles for scanline 0. [pagefault]
- - Removed special timing for EHi roms. [Jonas Quinn]
- - Fixed game title in SPC files for EHi Roms. [Jonas Quinn]
- - Workaround to fix crashing of certain games (Sim City Pal and Super Tetris 2 +
- Bombliss)
- on resolution change. [Jonas Quinn]
- - Silly DSP code removed, should fix a lot of games (including EWJ2) [pagefault].
- - Fixed program counter in RET macro, Dirt Racer now plays with some blinking,
- making progress :) [pagefault]
- - Implemented some RTO (fixes some FF3 issues). [pagefault]
- - Many hacks removed (we now have less than a dozen, and we have the least
- of all the emulators that use hacks). [pagefault, grinvader, Nach, Jonas Quinn]
- - Fixed small screen extra line issues (fixes Super Metroid annoying
- line issue, so now that guy who keeps on coming into the channel
- annoying us about it can rest in peace). [pagefault, Nach]
- - Fixed bug in hires mode (for example Lufia 2 ending). [MaxSt]
- - Fix some randomness in the SPC core for now. [pagefault]
- - Fixed loading of small ROMs. [Nach]
- - Fixed a bug when the background was cleared to a strange color. [pagefault]
- - Updated the bg scroll registers, fixes a couple of games (thanks anomie, byuu).
- [pagefault, grinvader, Jonas Quinn]
- - Memory mapping code is now somewhat sane and can be followed. [grinvader, Nach]
- - Updated timing. [pagefault]
- - Readded corrected noise frequencies. [TRAC]
- - SPC RAM cleared properly on soft reset. [pagefault, Nach]
- - Fixed some init glitches. [Nach]
- - Pass some more tests on the test cart. [pagefault, Jonas Quinn]
- - SPC700 init to ffc0. [byuu]
- - Proper logic when when drawing sprites while subscreen is present, fixes
- SMRPG characters disappearing when entering buildings. [pagefault]
- - Removed the Sound Buffering option because it isn't doing anything.
- [Jonas Quinn]
- - GUI/Exiting SRAM saving only saves if SRAM Check+Save is off or it's on and
- SRAM has been modified recently without save. [Nach]
- - Super Scope buttons are now configurable. [Deathlike]
- - srand() is performed once! and always once per z execution. Water effect B now
- also has a lot more effecting. [Nach]
- - Cleaned up GZip reader. GZip reader now also support transparent reading,
- namely a regular file with a .gz extension for no apparent reason. [Nach]
- - Added "Show Clock Box" and "Show Rom Info On Load" to the Options menu.
- [Deathlike]
- - Fixed some bugs that were discovered with Valgrind. [Nach]
- - Changed the default keys for Player 2 to saner defaults. [Deathlike]
- - Fixed some memory leaks. [Nach]
- - Remove B CPU core. [pagefault]
- - No more TURB! [Nach]
- - FPS now displayed correctly for large numbers. [grinvader]
- - Fixed crash after SuperFX savestates are loaded. [Jonas Quinn]
- - No more alpha for PNGs. [Nach, grinvader]
- - Removing unused and probably out of date SPCDUMP. [Nach]
- - Prevented 'auto state save/load' & 'auto increment state slot' from
- interacting. Former takes precedence. [grinvader]
- - ZSNES will no longer jump back into the GUI randomly if you press F2 / F4 or
- some other buttons repeatedly. Special thanks to Dan for the clues on how to
- recreate it. [Jonas Quinn]
- - Added 12 hour clock toggle. [pagefault]
- - GUI special case horizon fixed, thanks Motley, Dan. [Nach]
- - Crammed a "Documentation" button right below the "WWW.ZSNES.COM" button.
- [ipher, Nach]
- - Fixed crash after enabling Sound Interpolation mid game. Fixed Gaussian
- always selected bug when MMX Support is disabled. Some options that are only
- available with MMX enabled are now
- hidden if MMX is disabled. [Jonas Quinn]
- - Fixed Clear2xSaIBuffer to clear the first line, too. [Jonas Quinn]
- - Removed off by 1 line fix. [Jonas Quinn]
- - Fixed burning effect in executables compiled with GCC. [Jonas Quinn]
- - Removed some DOS only code from other ports and vica versa. [Jonas Quinn]
- - Added "+ Gamma" and "- Gamma" hotkeys to the Misc Keys menu [pagefault,
- ipher]
- - Hacks can now be disabled via command line (-dh). [Jonas Quinn]
- - Get_Date returns correct year now. [Jonas Quinn]
- - SPC filenames are no longer truncated if there is a dot in the filename.
- [Jonas Quinn]
- - Made gui option save config override dontsave option. Fixed bug #13. [Nach]
- - Fixed crash when mmx is disabled and 25% scanlines with interpolation is
- enabled (bug #142). [Jonas Quinn]
- - Fixed corrupted graphics when alt-tabbing. [pagefault]
- - Can now display batter power status on laptops. [Nach, pagefault, ipher,
- David Lee Lambert, drizztbsd]
- - Stupid (and old) mistake successfully corrected after manual tracking,
- fixed bug #52, and probably lots of other sound issues upon state load...
- [grinvader, Jonas Quinn]
- - Added new video modes. [Aerdan]
- - Fixed vars in bss section that had no space reserved. Fixed bug #18 on
- bug tracker.
- [Jonas Quinn]
- - ZSNES now decodes shift-jis headers correctly... but the font is still
- limited to 5x5.
- [grinvader]
- - GCC 4.0 support. [Nach]
- - Fixed a jump to not disable ENV when it shouldn't. [Jonas Quinn]
- - Optimization to frame draw code, only draw frames that change. [pagefault,
- Nach]
- - Added error message if hard patching fails. [Nach]
- - Fixed the exit procedure. [Nach, Jonas Quinn]
- - Updated license. [Nach]
- - Option to allow Up+Down/Left+Right for speedruns' sake. [grinvader]
- - New variable slow down/speed up options. [grinvader. ipher]
- - Lower memory usage. [Nach, Jonas Quinn, Deathlike]
- - Panic key now resets offset mode and windowing state. [pagefault]
- - Primary Buffer option shouldn't be reversed anymore. [Jonas Quinn]
- - Added pause and frame increment options (buggy). [Nach, grinvader, ipher]
- - Key combos for player 5. [ipher]
- - Mode 4 offset change overflow fix in rendering code. [pagefault]
- - Fixed crashes related to wrong MMX detection. [Jonas Quinn, Deathlike,
- hector]
- - Major framerate improvement when using new graphics engine. [pagefault]
- - JMA: Fixed some bugs in decompression. Improved performance. Lower
- memory requirements. Support for JMA v1 files. [Nach]
- - Changed video change accept key to spacebar. [Nach]
- - Added info on load if ROM is patched. [Nach]
- - Fixed 100% CPU usage when no game is running. [pagefault]
- - ZSNESW can now be compiled in MinGW without any fancy NASM patches.
- [TRAC, Nach]
- - Fixed bugs with SRAM Check+Save option. [grinvader, Nach, Jonas Quinn]
- - Initialized many vars which were not. [Nach]
- - Added comments so people have more of a clue. [pagefault, grinvader,
- Nach, ipher]
- - Fixed warnings. [Nach, theoddone33, grinvader, Jonas Quinn]
- - Configure script fix for Gentoo users, and debug builds now use -O0,
- because we can. [grinvader]
- - Partial scons support [theoddone33, Aerdan, Snarius]
- - Added CPU parameter for specific CPU optimizations when compiling for
- an MS platform. [Nach]
- - Added debug build support for MS ports. [Nach]
- - Can now compile without JMA support. [Nach]
- - Greatly updated, overhauled, and unified documentation. [AspiringSquire,
- Deathlike, Nach, Jipcy, Noxious Ninja, Richard C., xamenus, and others]
-
- DOS Port:
- ----------
-
- - Fixed sample rate to not be able to select 32000 Hz or bigger rates when
- they are not
- available under certain circumstances. [Jonas Quinn]
- - 8 bit modes now save images as BMP. [Nach]
- - Can now compile without a debugger. [Nach, Jonas Quinn]
- - Can choose old or new debugger. [SamB]
- - Fixed ROM loading from the command line for DOS when a VESA2 mode
- is selected. [Jonas Quinn]
- - Now runs proper clean up code on exiting. [Nach]
- - Updates to input code, now supports more parallel pads. [Deathlike]
- - Can now set via command line player 1 and 2 to any input.
- - Rewind can now be used. [Nach]
- - Quick load menu now shows full internal names or if LFN, as much
- as the other ports show. [Nach]
-
- Win Port:
- ----------
-
- - Fixed a really strange crash problem on Windows 2003 systems.
- [pagefault]
- - You can now use gamepad in the background without ZSNES having focus.
- [pagefault]
- - Fixed bugs so ZSNES can be ran in VMWare. [pagefault]
- - Can pause emulation in the background. [pagefault]
- - Fixed black screen after the computer was locked. [Jonas Quinn]
- - Fixed inline assembler in winlink.cpp when compiled with optimizations.
- [Jonas Quinn]
- - Added custom video modes. [Deathlike2, Nach]
- - Debugger now works in this port. [SamB, pagefault]
- - Added KitchenSyncPal and fixed a lot for KitchenSync issues [Deathlike,
- Poobah]
- - Added ForceRefreshRate as a replacement for Force60Hz. I'm sure someone
- will fail reading the cfg file for help. [Deathlike]
- - Added Keep 4:3 ratio as requested a while back by gltamarin. This is
- useful for laptops/LCDs that use non 4:3 resolutions. [Deathlike]
- - Can now set joystick sensitivity. [Deathlike]
- - Can now view ROMs by SNES internal name. [Nach, Deathlike]
- - Changed default option the Windows port uses due to sanity reasons.
- Also, a check was added to prevent the black screen (and maybe double
- vision) issue. A message box will now pop up to tell you what options
- you have. [Deathlike]
- - Disable Screensaver Option now disables all annoying power management stuff.
- [Deathlike]
- - Changed "High Priority Mode" to "Use A Higher Priority" and Above Normal
- Priority is used on NT. [Deathlike]
- - Nach input boxes (video, path) now allow pasting via ctrl+v. [Nach]
- - Added NTSC filter. [Blargg, pagefault, ipher]
- - Fixed strange sprite priority bugs after switch to window/fullscreen.
- [Jonas Quinn]
-
- SDL Port:
- ----------
-
- - Fixed bilinear filter in GUI [grinvader]
- - Fixed video change freeze problems in port. [Nach]
- - Make sound processing use less CPU cycles. [Nach]
- - Fixed input responsiveness for controllers 3+. [bssteph]
- - Added freedesktop.org file [pagefault]
- - Fixed screen refresh for SDL software modes when toggling hq2x. [grinvader]
- - Fixed a key repeating bug when changing resolutions. [grinvader]
- - Fixed bug where mouse buttons were conflicting, right mouse click by itself
- on 3+ button mouse. [Nach]
- - Updated wheel handling. [Nach]
- - Added a Variable OGL mode to center ZSNES output with proper
- ratio. [NBondoux]
- - Added custom video modes. [Deathlike2, Nach]
- - New scancode handling system, should fix problems with non US keyboard
- and Mac OS X. Thanks hector.
- - Debugger now works in this port. [SamB]
- - Can now set joystick sensitivity. [Nach]
- - Added Keep 4:3 ratio as requested a while back by gltamarin. This is
- useful for laptops/LCDs that use non 4:3 resolutions. [Deathlike]
- - Can now view ROMs by SNES internal name. [Nach, Deathlike]
- - Hopefully fixed numlock keypad quick select in the F3 menu. [Deathlike]
- - Fixed bug when trackballs are present, also cleaned up joystick
- code a bit. [spoon0042]
- - Make stack non executable for ELF. Thanks drizztbsd. [Nach]
- - Mac OS X support. [Nach, hector, BRPXQZME]
- - Removed dangerous checking of environment variable for user's home
- path. [Nach]
- - Fix compilation on OpenBSD. [pagefault, Nach]
- - Added NTSC filter. [Blargg, pagefault, ipher]
-
- ............................................................
- v1.42 - January 19, 2005
- ............................................................
-
- All Ports:
- ----------
- - Corrected output of BRR decode for invalid range values (>12). [TRAC]
- - Fixed sustain level 4 (5/8). [TRAC]
- - More window boxes now have borders. [ipher]
- - Close zip files properly when IPS is not found in zip (fixes crashing with
- certain zlibs). [Nach]
- - Cleaned up some code. [Nach, ipher, grinvader]
- - Ported chip detection to C, improved BS detection. [Nach]
- - Ported rewind to C (thanks Nach, TRAC). [grinvader]
- - New reminder text. [grinvader, AspiringSquire]
- - Rollback of "Improved accuracy of base rates used for ADSR, GAIN, noise,
- and echo emulation". [ipher]
-
- DOS Port:
- ----------
- - Fixed label for Fullscreen/Widescreen options. [ipher]
-
- SDL Port:
- ----------
- - DESTDIR support. [theoddone33]
-
-
- ............................................................
- v1.41 - January 18, 2005
- ............................................................
-
- All Ports:
- ----------
- - Improved accuracy of base rates used for ADSR, GAIN, noise, and echo
- emulation. [TRAC]
- - Fixed GUI escape stack corruption if .srm file could not be written to.
- [Nach]
- - Stereo settings now obey config file. [Nach]
- - Fixed framerate loading from config file. [ipher]
- - ZSNES no longer hacks itself in order to access variables; this eliminates
- a few issues we had. [Nach]
- - Source code cleanup. [Nach, ipher]
- - Makefile overhaul; ZSNES can now be cross compiled. [Nach, ipher, malcster,
- SamB]
- - Fixed some invalid memory reads. [Nach]
- - Ported config file creation/loading to C. [MKendora, Nach]
- - Percent of execution now takes h-blank values into consideration.
- [pagefault]
- - Fixed Winter Gold FX crash. [Nach]
- - Filtered GUI is now enabled by default. [Nach]
- - Save location can now be edited in the GUI. [Nach]
- - Added option to enable/disable auto IPS patching. [Nach, ipher]
- - Saving last ROM info to rominfo.txt can now be turned off. [ipher, Nach]
- - Organized options menu, and split off save related options into its own
- menu. [ipher]
- - Moved Super System DIP switches to the chip configuration menu. [ipher]
- - More boxes have borders now! [ipher]
- - New one-time user reminder text. [grinvader]
- - Updated about box. [Nach, ipher]
- - Overhauled toaster support. [Nach]
-
- DOS Port:
- ----------
- - Fixed a number of keyboard shortcuts in the GUI. [ipher]
-
- Win Port:
- ----------
- - Get_Date() now returns the proper value (it always returned the proper value
- in DOS). [Nach]
- - Correct timing when compiled with MinGW (Special thanks to Jonas Quinn for
- all his help in getting ZSNESw compiled with MinGW and working). [Nach]
- - More informative error messages when some DirectX component fails to load.
- [Nach]
- - Return 0 instead of random value on exit (keeps certain frontends happy).
- [Nach]
- - Fixed keyboard shortcut for "Trap Mouse Cursor". [ipher]
- - Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
- - Updated ZSNESw compilation instructions in install.txt. [Nach]
-
- SDL Port:
- ----------
- - Get_Date() now returns the proper value (it always returned the proper value
- in DOS). [Nach]
- - Fixed a memory leak. [Nach]
- - Fixed buffer underflow in sound code when rate was changed several times.
- [Nach]
- - Save files can now be correctly saved in locations other than ~/.zsnes.
- [Nach]
- - Updated video selection menu. (Thanks, Aerdan!) [ipher, Nach]
- - 256x224 R Full for is now actually 256x224, not 320x240. (Thanks, Pieter
- Hulshoff!) [ipher]
- - 640x480 ODS Win is now actually 640x480, not 512x448. [ipher]
- - Added 1280x1024. [ipher]
- - Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
- - Homepage button to open browser now appears in about box. [Nach]
-
-
- ............................................................
- v1.40 - December 25, 2004
- ............................................................
-
- All Ports:
- ----------
- - Added multiple timing tweaks, fixed various emulation bugs, and many other
- technical updates, including (but not limited to): SPC core updates (with
- improved sound decoding), safer memory allocation in certain areas, HIRQ and
- VIRQ fixes, color add/sub and color bleeding fixes, HDMA improvements,
- sprite priority and flickering fixes, and a slew of SRAM fixes. Many more
- games work :D. [pagefault, _Demo_, Nach, TRAC, Overload, theoddone33]
- - Overhauled a lot of code, such as checksum calculation and mirroring code.
- Overhauled and added much better EHi/Hi/Lo ROM code, improved reset vector,
- and changed much hard coding to variables. Fixed more SRAM bugs than we can
- count. Made optimizations to complex loading functions, syntax, memory init
- (Thanks kode54), execution, and initialization code. Also greatly improved
- PAL/NTSC detection. Also now has much better chip detection and gives more
- informative chip names. More games which never loaded before now load
- properly, such as Dai Kaiju Monogatari 2; it now loads and plays great
- without the Dejap patch. [Nach]
- - Cleaned up, overhauled, removed, and ported a lot of code (asm to C).
- [pagefault, MKendora, Nach]
- - Overhauled IO latch behavior, added proper latching behavior and other latch
- fixes (such as proper latching of bit 7 on $4201), and added proper behavior
- of RDIO regs. [pagefault]
- - Removed many, many hacks. [Nach, pagefault]
- - There have been some modifications and reorganizations of the GUI, including
- new path setup and chip configuration windows and a reorganization of the
- Game Key window. [pagefault, Nach]
- - Updates to the video code, with enhancements of triple buffering, better
- input support in the video dialog, and other general video code updates and
- bug fixes, such as a fix for the 60hz mode. [pagefault, MaxSt]
- - New extra options are now available in various locations, like the "GUI
- burning effect", new commandline options, a new quick key to control players
- 1/2 with 3/4, and smaller message text. Some obsolete ones have been
- removed. [pagefault]
- - Some changes in the Input configuaration: Hitting "Set Keys" is now
- prevented if controller is set to "None". Also, if no controller is
- selected, the settings of the individual keys are now locked. [Nach]
- - Updated default configuration, in general. For example, stereo sound is now
- enabled by default at 32khz, with gaussian interpolation. [pagefault]
- - Signed saturation fix for gaussian interpolation (Thanks kode54).
- [pagefault]
- - Fixed several Netplay issues. [_Demo_, pagefault, Nach]
- - Fixed some of our .zmv movie recording problems. [Nach]
- - Fixed a small bug in SPC saving. [pagefault]
- - Fixed issues with config file saving. [pagefault, Nach]
- - Fixed PNG snapshot filenames and PNG height. [StatMat, Nach]
- - Fixed DIP switch 2 on Super System. [pagefault]
- - Fixed an auto frameskip issue (Thanks MKendora). [pagefault]
- - Fixed rewind when using commandline filename. [StatMat]
- - Fixed some issues when loading ROMs via command line. [Nach]
- - Removed ROM info that appears when loading via command line. [Nach]
- - Added a command-line savestate fix. [StatMat]
- - Fixed an annoying savestate bug. [pagefault]
- - Super Bases Loaded 2 works better, due to a fix in DSP-1 mapping. [_Demo_]
- - Horai Gakuen works better, due to a special fix. [_Demo_]
- - Lufia 2 problems are now fixed. [pagefault]
- - Emerald Dragon now works - again. [pagefault]
- - Many updates on the SPC7110, such as normal timing, special ratio removal,
- and better pack loading code. [_Demo_, pagefault, Nach]
- - Removed SPC7110 logger and S-DD1 test. [grinvader]
- - Removed support for interleaved SuperFX ROMs. [Nach]
- - Added several improvements and memory map adjustments for more accurate BS
- emulation. [Nach, pagefault]
- - Added call init code for DSP-2,3, and 4. [pagefault]
- - Added better support for split ROMs with headers and detecting interleaved
- ROMs. [Nach]
- - Added support for many more ROM extensions. [Nach]
- - ROM info now dumped to rominfo.txt on game load. [Nach]
- - Added more information lines on ROM load, such as CRC32, video, and bank
- information. [pagefault, Nach]
- - Added support for some NSRT features, such as NSRT header support and
- support for ROMs using NSRT's JMA compression format. [Nach]
- - Zipped ROMs no longer need a temporary directory. [Nach]
- - Added better handling of bad files. [_Demo_, Nach]
- - Implemented soft IPS patching functionality, with in-zip file support,
- buffering, and RLE support. [Nach]
- - Added a compatibility update to PPU. Passes one more electronics test
- (Thanks MKendora!). [pagefault]
- - Fixed variable types in many locations; ZSNES can now play games without
- hacking the binary to make code segments writable. [Nach]
- - Made ZSNES more HTPC friendly. [pagefault]
- - Fixed many compiler warnings, added compiler optimizations, and more
- compiler fixes and code cleanups. [Nach, MKendora, theoddone33, pagefault,
- ipher, SamB]
- - Unicode support partially supported. Will complete later. [pagefault]
- - ZSNES now displays the day it was compiled in the about box. [Nach]
- - Updated authors.txt, support.txt, thanks.txt, and todo.txt. [pagefault]
-
- DOS Port:
- ----------
- - Fixed cubic spline interpolation. It should actually save the option now!
- [pagefault]
- - Fixed other various DOS sound bugs. [Nach, pagefault]
- - Fixed a frameskipping bug. [pagefault]
-
- Win Port:
- ----------
- - Updated icon with Windows XP compliancy. [cdbsi]
- - Added new disable screensaver code. [pagefault]
- - Added a CPU utilization fix. [kode54, pagefault]
- - Added 48khz sound support, updated sound code, and fixed sound bugs.
- [pagefault, Nach, ipher, StatMat]
- - Fixed a couple of input bugs, such as one concerning the 5th joystick and
- another that made the mouse get stuck in an endless loop. [pagefault]
- - Removed alternate timer. [pagefault]
- - Fixed Netplay freezing bug. [pagefault]
- - Many new video features, including (but not limited to): HQ2X, HQ3X, and
- HQ4X graphic filters, support for hi-res and D modes in 32bpp windowed mode
- (now default), new aspect ratio code for scaling, and the KitchenSync
- (usable only via the commandline). [MaxSt, pagefault, Darkfalz]
- - Fixes for video code errors, such as those that occured when alt-tabbing in
- fullscreen, MMX interpolation fixes, and blitter fixes. [pagefault,
- zsKnight]
- - Snapshots are now numbered and use the full ROM file name. [Nach]
- - Renamed Windows version to Win32. [pagefault]
- - Win32 port can now also be compiled with MinGW (but we won't support it till
- the next release). [Nach, Jonas Quinn]
-
- SDL Port:
- ----------
- - Updated icon. [cdbsi]
- - Updated Linux video code to Windows version. [pagefault]
- - Fixed problems with nVidia cards. [Diablo-D3]
- - Fixed audio problems with broken drivers. [Diablo-D3]
- - Added 48khz sound support. [pagefault]
- - Updated joystick input support. [theoddone33, Sander]
- - Fixed savestate incrementor; this caused some crashes. [pagefault]
- - Cleaned up the Linux Autoconfigure [Diablo-D3]
- - Added a couple of things for the start of BeOS compatibility. [theoddone33]
- - Fixed 16->32bpp LUT related bug. [kode54]
- - Added hardcoded alt-enter fullscreen toggle. [theoddone33]
- - Added dialog for why the video mode couldn't be set. [theoddone33]
- - Added circle buffer patch (savestate fix). [zinx]
- - Fixed problem with man page when installing (when man1 directory doesn't
- exist). [hpsolo]
- - Fixed cmd line sound quality. [pagefault]
- - Fixed zlib and libpng issues. [theoddone33, pagefault]
- - Updated libpng version checking [theoddone33]
- - Added -lm to acinclude.m4 so AC_TRY_RUN doesn't return negative on some
- systems looking for libpng. [theoddone33]
- - Overhauled makefile. [theoddone33]
- - Fixed install target; -D should not be used. [theoddone33]
- - Added the name of the start address to the error message that occurs when
- mprotect fails. [theoddone33]
- - Update config.sub. This allows configuration on 64-bit targets, and requires
- autogen.sh to be rerun. [theoddone33]
- - Added HQ2X filter! [MaxSt, pagefault, zinx]
- - Snapshots are now numbered and use the full ROM file name. [Nach]
- - Renamed Linux version to SDL. [pagefault]
-
- We have also greatly improved support for special hardware in ZSNES v1.40.
- These require special mention:
-
- * SuperFX core updates:
- - pagefault
- * SA-1 core updates:
- - pagefault
- * C4 core updates:
- - Research: anomie
- - Main Code: Nach
- - Special thanks to The Dumper and TRAC!
- * DSP-1 core updates:
- - Data Retrieval: pagefault, Overload, The Dumper
- - Main Code: pagefault, Overload, The Dumper, neviksti, Andreas Naive,
- _Demo_
- - Integration: MKendora, Nach
- - Processing Code: pagefault, Nach
- * DSP-2 emulation:
- - Data Retrieval: Overload
- - Research: Overload, neviksti, MKendora, The Dumper, CaitSith2
- - Main Code: kentaro-k.21
- - Processing Code: pagefault, kentaro-k.21
- - Special thanks to Lord Nightmare!
- * S-DD1 emulation:
- - Data Retrieval: The Dumper, Dark Force, zsKnight, Gary Henderson
- - Research: Andreas Naive
- - Main Code: anomie
- - Processing Code: _Demo_, Nach
- - Special thanks to all the other developers and users who worked on this
- hard project!
- * ST010 emulation:
- - Data Retrieval: The Dumper, MKendora
- - Main Code: The Dumper, Overload, Feather, Nach
- - Processing Code: The Dumper
- - Code Fixes: pagefault
- * Sufami Turbo support (preliminary):
- - Nach
- * SD Gundam G-Next and Same Game expansion pack support:
- - Nach
-
-
- ............................................................
- v1.36 - July 15, 2002
- ............................................................
-
- - Fixed Gunforce, added invalid HDMA modes. [_Demo_] (Thanks Overload!)
- - New BRR decoding method, this should resolve all the sound issues introduced
- in 1.35 and fix new ones. (Noise simulation isn't used anymore) [_Demo_]
- - Fixed another bug with command-line netplay. (Windows only) [pagefault]
- - Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
- - Fixed sound not working on first run. (Windows only) [pagefault]
- - Fixed some more mode 4 issues in the new gfx engine. [pagefault]
- - Added offset mode disable toggle to 8-bit new gfx engine. [pagefault]
- - Fixed SPC hang in 90 Minutes European Prime Goal by clearing spcram.
- [_Demo_]
- - Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
- - Fixed crash with certain games. (SDL/*nix only) [theoddone33]
- - Added better OBC1 detection. [_Demo_]
- - Special hack for Samurai Showdown IRQ problem. [_Demo_]
- - Special hack for Kamen Rider menu, requires special latch reading. [_Demo_]
- - Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
- - Fixed some more bugs in video code. (Thanks Perryman for the video table)
- (Windows only) [pagefault]
- - Fixed Digital Devil Story hang by modifying the spc code.
- You must start a new game for the fix to work. [_Demo_]
- - Modified work ram init value to 0x55. (Thanks TRAC)
-
-
- ............................................................
- v1.35 - June 23, 2002
- ............................................................
-
- - Fixed triple buffering corruption on some VESA 2.x video modes, a very nasty
- bug which accidentally slipped into version 1.337. [stainless] (DOS only)
- - Added full scanlines to 320x256x8b Mode-X. Uses the same timings
- as the 256x256x8b full scanlines, so it may or may not work
- correctly depending on your video card. [stainless] (DOS only)
- - Linked the EAGLE engine to the filtered GUI option and fixed
- guassian interpolation which has been broken since version 1.71b.
- [stainless, kode54] (DOS only/all ports)
- - Cleaned up the 320x480x8b and 320x240x16b blitters and added
- MMX support to 320x480x8b for a nice speed increase. [stainless] (DOS only)
- - Added 640x400 alternatives to 512x384 video modes for video cards which
- don't have them. Added a small screen option to the 512x384 and 640x400
- video modes with MMX support. Also added a "wide screen" option to
- 640x400 video modes. [stainless] (DOS only)
- - Added a full screen option to the 320x480 video modes, along
- with a basic interpolation to 320x240x16b and 320x480x16b
- Full screen in 320x480x16b has full/25%/50% scanlines and
- interpolation has full scanlines. [stainless] (DOS only)
- - Added experimental 800x600 video modes. Fixed 'n' command-line
- option to allow toggling of 25%/50% in addition to full, also
- cleaned up the command-line options message and the config file.
- Noticed some video modes were way off-centered, fixed that
- too, should now be perfect. [stainless] (DOS only)
- - Fixed printing of MMX enabled message on the GUI background if you checked
- MMX SUPPORT under CONFIG -> OPTIONS. Also, if you check MMX SUPPORT by
- using the keyboard shortcut it will now attempt to actually detect MMX
- before enabling it. :) [stainless, pagefault] (DOS only)
- - Command line support in windows port [StatMat]
- - Fixed problem when some video modes were not being saved. (Windows only)
- [pagefault]
- - Lots of updates to Linux/SDL version, including sound fixes, video code
- updates and other misc bugs. [theoddone33, Thorsten Glaser, Wilbern Cobb]
- - Fixed gamma in PNG snapshots. [pagefault]
- - Added several new goodies to the GUI, which include a force 8-bit sound
- option (fixes a few cards under WinMe), a second water effect, and
- an experimental smoke effect. [stainless] (DOS only/all ports)
- - Fixed problem with sound getting disabled when running command-line
- network games. (Windows only) [pagefault]
- - Updated video code in Windows port to properly display 239 line modes.
- (Windows only) [pagefault]
- - Commented, unified, and cleaned up the Mode-Q and Mode-X blitters. I did a
- major overhaul to the DOS video code, I cleaned up and reorganized it alot,
- and there seem to be no problems as of yet. [stainless, TRAC] (DOS only)
- - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]
- - Fixed long delay between battles and fixed flickering colours
- on map in Front Mission. [pagefault]
- - Fixed hang when picking up apples in Equinox. [pagefault]
- - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3 Language Edition
- (Thanks neviski) [_Demo_]
- - Fixed "disco colours" in NBA Hangtime when the ball drops. [pagefault]
- - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
- Bubsy and others. [pagefault]
- - Fixed a mode 4 bug in the new graphics engine that was causing
- the title screen in The Lost Vikings to be scrambled. [pagefault]
- - Added support for Super System arcade system, set DIP switches
- in add-on's menu in GUI. Games MUST be zipped in order to load. [pagefault]
- - Added special support for Earthworm Jim 2 sound effects. [_Demo_]
- - Added hack for Deaetonosama Apareitiban. [_Demo_]
- - Fixed super scope position reading. [_Demo_]
- - Modified a few timing things. [_Demo_]
- - Fixed some 65816 instructions in processor emulation mode. [_Demo_]
- - Added special timing for Grand Prix 3. [_Demo_]
- - Modified sound decoding another time (helps various noise sounds like DQ6).
- [_Demo_]
- - Modified joypad reading for VS Collection. [_Demo_]
- - Special modification for Bahamut Lagoon and Clay Fighter to delay write
- to the hdma register. (those games need dma delay implemented) [_Demo_]
- - Lots of other minor fixes and things we forgot to mention.
-
-
- ............................................................
- v1.337 - September 30, 2001
- ............................................................
-
- This release is dedicated to zsKnight and his family
-
- All ports
- ---------
- - Added a customizable key to toggle display of the game clock [pagefault]
- - Added support for up to 100 SPC file saves per game [pagefault]
- - Added customisable keys to increment and decrement the save state slot
- [pagefault]
- - Added a customisable key to quickly save an SPC file [pagefault]
- - Added force NTSC/PAL and force HiROM/LoROM options to GUI [pagefault]
- - Added a customisable key to toggle the display of the FPS counter
- [pagefault]
- - Added keyboard shortcuts to video options menu [pagefault]
- - Added feature to automatically increment save state slot after each save
- [pagefault]
- - Added new 8-point sound interpolation and two new lowpass filters
- (requires a fast processor, 8pt interpolation and high quality
- lowpass requires an MMX processor) [kode54]
- - Fixed an annoying bug when the menu selection bar would be floating
- in thin air (Thanks to EMu LoRd for pointing this out) [pagefault]
- - Fixed MMX toggle option, now saved when you restart ZSNES [pagefault]
- - Fixed freeze/crash when saving SPC files [pagefault]
- - Fixed filtered GUI option with 2xSaI enabled not refreshing the screen
- [pagefault]
- - Fixed graphics when reseting a game with 2xSaI engine on and the FPS
- counter and/or game clock on [pagefault]
- - Fixed Vortex, Clayfighter 2, Mr. Nutz, Tenchi Wo Kurau Sangokushi
- Gunyuden and others now working again [_Demo_]
- - Fixed Umi Hara Kawa Se and Tin Tin in Tibet [_Demo_]
- - Fixed LoROM/HiROM detection code, Star Trek: Deep Space Nine and
- possibly others now working [pagefault]
- - Fixed Front Mission: Gun Hazard and Pocky and Rocky, now working again
- [_Demo_]
- - Fixed Neugier and Battle Grand Prix freezing after a certain point
- in the game. [_Demo_]
- - Fixed bug in rom header information and checksum status display,
- fixes Tales of Phantasia and others [pagefault]
- - Fixed Marko's Magical Football copy protection [pagefault]
- - Fixed problem with Filtered GUI enabled and parts of game screen
- would show up in GUI menus [pagefault]
- - Fixed frameskip command-line offset [pagefault]
- - Fixed Sim Earth, now loads but map is still not visible [_Demo_]
- - Fixed crash in Home Alone when starting a new game [_Demo_]
- - Fixed sprites in Super James Pond 2 and Kirby Avalanche (Thanks
- Snes9X for the info) [_Demo_]
- - Fixed 256x239 SNES resolution offset in Windows and Linux ports, games that
- use this resolution should now be displayed properly in these ports [_Demo_]
- - Fixed freeze in Accelebrid after a few seconds of gameplay [_Demo_]
- - Fixed cursor getting messed up in Windows and Linux ports when using
- a 16-bit desktop [_Demo_]
- - Fixed bugs when switching between fullscreen and windowed modes with
- fullscreen button in Windows and Linux port [pagefault]
- - Fixed Triple Buffering and vsync options so they can't be enabled at
- the time (Triple buffering includes vsync automatically) [pagefault]
- - Fixed sprite layer disappearing when changing screenshot formats or
- moving the F1 menu [pagefault]
- - Fixed a clipping offset bug in the new gfx engine [pagefault]
- - Fixed BG3 issue with sub-screens in new graphics engine, fixes gfx
- in Bahamut Lagoon's intro and lots of other games [pagefault]
- - Fixed timing problem in Clock Tower that caused it to freeze
- randomly in-game, implemented a hack for now [pagefault]
- - Fixed Cu-On-Pa freezing when starting a new game (Thanks to Lordtech
- for the help) [_Demo_]
- - Optimised global code base, most people should see a performance increase
- [pagefault, stainless]
- - Moved vsync option from game options menu to video options [pagefault]
- - Improved S-DD1 decompressed pack loading and execution, increases
- performance in S-DD1 decompressed pack games [pagefault]
- - Lots of debugger fixes and additions [byuu, bongo]
- - Removed disable screensaver text from DOS and Linux ports [pagefault]
- - Updated water effect code to using lighting effects [stainless, kode54]
- - Improved SPC700 sample processing, fixes sounds in numerous games [_Demo_]
- - Disabled H-DMA for Bahamut Lagoon and Mortal Kombat, fixes some gfx problems
- [pagefault]
- - Changed default keyboard layout for player 2 as some keys were overlapping
- player 1 (Oops!), If you were having problems buying things in FF4 or
- in other games make sure to change your keys for player 2. [pagefault]
- - Cleaned up config file in Windows and Linux ports, removed DOS
- related comments [pagefault]
- - MMX option now checks for a MMX processor when enabling it in the GUI,
- also no longer crashes on processors without a cpuid when detecting MMX
- [pagefault, kode54]
- - Last netplay IP address used is now saved in Windows and Linux ports
- [pagefault]
- - Reorganized sound menu; removed sound interpolation checkbox and made
- a new list of different types of interpolation: gaussian (original
- interpolation with enable interpolation option), cubic spline and 8-point
- interpolation. Also made a new list of lowpass filters. [pagefault]
- - Removed FPU copy from -? option on command line message, since it is
- no longer supported. Also cleaned up that message in general [stainless]
- - FPS at program start option no longer enables FPS display when auto
- framerate is not enabled [pagefault]
- - Updated video interpolation code, now looks better than before [kode54]
- - Lots of misc GUI fixes and cosmetic tweaks [pagefault]
- - (UPDATE) Added surround sound to Windows and Linux ports, updated filter
- in DOS port (This was left out of the previous whatsnew file) [kode54]
-
- DOS v1.337
- ----------
- - Added grayscale mode toggle to GUI [pagefault]
- - Added support for 5 SNES gamepads on LPT1 [ZDrumm]
- - Added two new 256 color linear VGA video modes, 256x224 and 256x240
- [stainless]
- - Added proper gamma correction, now ranges from 0 (1.0) to 15 (~2.0)
- in 8bpp modes [stainless]
- - Fixed Filtered GUI option, now works [pagefault]
- - Fixed full scanlines disappearing in some modes [pagefault]
- - Fixed a handful of bugs in the joystick code which may cause the joystick
- not to work if it has a driver installed under Win9x control panel
- [stainless]
- - Fixed date problem in S-RTC games not reporting the proper day of the week
- [stainless]
- - Fixed issue with some sound blaster compatible cards not working
- properly in the DOS port [kode54]
- - Reordered video modes in alphabetical order [stainless]
- - Improved SNES pad reading routine, any speed hit now should be
- minimum when using a snespad adaptor [pagefault]
- - Improved interpolation performance [stainless]
- - Default keys for player 1 are now the same as Windows and Linux ports
- [pagefault]
- - You can now use / in command line options in addition to the
- previous - character [stainless]
-
- Win v1.06
- ---------
- - Added option to toggle the trap mouse cursor feature which prevents
- the mouse cursor from leaving the window by accident [pagefault]
- - Added 640x480 DS WIN; 1024x768 DR FULL; 1280x960 S/DS WIN, S FULL;
- 1280x1024 DR/R/DS WIN and FULL resolutions [pagefault]
- - Added a more meaningful message when changing to a resolution
- isn't supported [pagefault]
- - Fixed problem with SRAM not being saved when pressing ALT-F4 in game
- [pagefault]
- - Updated icon yet again, looks really nice. [enigMa]
- - Fixed possible crash when exiting [pagefault]
- - Fixed bug when scrolling in scrollboxes in the GUI would not trap
- the mouse cursor inside the scrollbox like the DOS port does [pagefault]
- - Either alt key can now be used when using the alt-enter combination
- to switch to fullscreen [pagefault]
- - Removed triple buffering option from windowed video modes (it does
- not work in windowed mode) [pagefault]
- - Optimised some Windows port specific code, should give a small speed
- boost for most people [pagefault]
- - Rewrote mouse input code, much more efficient now. [pagefault]
- - Reordered video modes in alphabetical order; removed 64x52 and 128x112
- resolutions (Thanks to Terrorcide and McGuiver for helping me test this out)
- [pagefault]
- - Improved performance in 32bpp windowed modes [pagefault]
- - Rewrote some of the audio code to be much more efficient, also added
- MMX optimisations [pagefault, kode54]
- - When switching to windowed mode from fullscreen, the window position
- is now remembered [pagefault]
- - Removed large sound buffer and exclusive mode option, they shouldn't
- be needed anymore [pagefault]
- - Now uses idle task priority when in GUI and window is not active,
- should also smooth task swtiching on slower computers [pagefault]
- - (UPDATE) Fixed server IP bug when using zbattle.net or command-line
- options to connect [pagefault]
-
- Linux v0.37
- -----------
- - Added autoconf support for easy compiling [Diablo-D3, amit, theoddone33]
- - Fixed sound buffering in linux port to improve sound on some cards
- [Diablo-D3]
- - Implemented S-RTC time functions, FEoEZ and other S-RTC games will
- now report system time in game [pagefault]
- - Now supports compiling with gcc 3.0.0 [EvilTypeGuy]
-
-
- ............................................................
- zsKnight Leaves - July 23, 2001
- ............................................................
-
- I'm sorry to say this, but this marks my permanent leave from the ZSNES project,
- anything related to this, and emulation overall. The reason why is that my dad
- just passed away today (he died in his sleep, which is strange since he was
- perfectly healthy yesterday night), so I'm going to have to spend more of my
- energy devoted to helping my family. My dad is also the main person who provides
- the finances to the family (since my mom doesn't work), plus I still have about
- 2 more years to go before I graduate from university, so my immediate future
- doesn't look that great because with my dad gone, that would mean that I need to
- put up more responsibility towards taking care of the family instead of
- studying. But I just hope that everything will go well. Thanks to all you
- supporters for everything. Sorry for the lack of a proper goodbye though, so
- I'll probably update once more after I get out of this shock in another day.
-
- - zsKnight
-
-
- ............................................................
- v1.31b - July 3, 2001
- ............................................................
-
- All ports
- ---------
- - Fixed Super Punchout, now working [zsKnight, _Demo_]
- - Fixed SD Gundam GNext again [_Demo_]
- - Final Fantasy Mystic Quest now works again [zsKnight]
-
- Win v1.04
- ---------
- - Fixed grayscale toggle [pagefault]
- - Updated icon again for black backgrounds [enigMa]
-
- Linux v0.31
- -----------
- - Now compiles and runs on QNX6 systems [TheAlien]
-
-
- ............................................................
- v1.31 - June 27, 2001
- ............................................................
-
- All ports
- ---------
- - Fixed Mode 4 offset bug (Fixes Bust-A-Move, Puzzle Bobble possibly others)
- [zsKnight]
- - Emerald Dragon is now working [_Demo_]
- - Fixed Last Bible 3 DMA problem (Thanks to SNES9x for the info) [_Demo_]
- - Fixed Super Robot Was Ex (Thanks again to SNES9x for the help on this)
- [_Demo_]
- - Moved disable SPC emulation option to sound menu where it should be
- [pagefault]
- - Fixed Wizardry 4 and Honkakuha Igo Gosei, interleaved funny [_Demo_]
- - SD Gundam GNext no longer crashes ZSNES, and actually is playable now.
- [_Demo_]
- - Spindizzy worlds should work again [_Demo_, zsKnight]
- - Dezaemon sprites working now, had to clear OAM address when first
- address byte is written to [zsKnight]
- - Power Rangers the Movie working, was reading from register 2144 [_Demo_]
- - King of Rally now working [_Demo_]
- - Emerald Dragon working, added a hack to disable ENVx for that game
- [_Demo_, zsKnight]
- - Full Throttle Racing working, fixed a bug with the wai 65816 instruction
- [_Demo_, zsKnight]
- - Renamed black and white mode to grayscale mode [pagefault]
- - Got Traverse Starlight and Prairie to go further, but it
- still freezes after several scenes [zsKnight]
- - Mario RPG minecart Mode 2 scene working better now [zsKnight]
-
- Win v1.03
- ---------
- - Added disable screensaver feature to disable screen saver while
- ZSNES is active [pagefault]
- - Fixed yet another DirectInput slowdown [pagefault]
- - Added joystick POV hat support (Thanks to kode54 for testing and
- fixing my code) [pagefault, kode54]
- - Added error messages and directions if DirectX 8.0 is not installed [kode54]
- - Fixed another Windows 2000 freeze on exit bug [pagefault]
- - Fixed BSOD when loading roms on some systems [pagefault]
- - Hopefully fixed a crash when multiple roms where in a single zip
- file (only one rom can be loaded per zip file) [pagefault]
- - Fixed a possible crash when loading/continuing a game (Thanks to
- Metus for pointing this out) [pagefault]
-
- Linux v0.29
- -----------
- - No changes
-
-
- ............................................................
- v1.30b - June 16, 2001
- ............................................................
-
- All ports
- ---------
- - Support for Star Ocean S-DD1 decompressed pack is now enabled. [zsKnight]
- - Fixed bug in H-DMA code, fixes Hook and Bugs Bunny and maybe others
- (Thanks to Gary of Snes9X for help on this) [_Demo_]
- - Updated documentation [Matt Kendora]
- - Fixed new gfx mode checkbox in options menu [pagefault]
-
- Win v1.02
- ---------
- - Added 800x600 DR FULL mode (scroll down to the bottom of the mode
- list to see it)
- - Fixed timing problem in games when 58 seconds was 1 minute in ZSNES
- [kode54, pagefault]
- - Fixed voices in ToP opening and Star Ocean [pagefault]
- - Fixed another DirectInput slowdown [pagefault]
- - Fixed joystick 5, it should be working now [pagefault]
- - Optimised code some more, giving 3-5 FPS boost on most systems [pagefault]
-
-
- ............................................................
- v1.30 - June 13, 2001
- ............................................................
-
- All ports
- ---------
- - Bubsy 2 working again [zsKnight]
- - Batman: the return of the joker working now [_Demo_]
- - Sound Novel T-Cool and Derby Stallion 96 memory mapper added [_Demo_]
- - Fixed BRR block header bug (fixes Raiden Densetsu, Chrono Trigger,
- Gundam Wing: Endless Duel, and a few other games) [_Demo_]
- - Updated documentation [Matt Kendora]
- - New whatsnew.txt format [pagefault]
-
- Win v1.01
- ---------
- - Updated icon [enigMa]
- - Added 1280x960 DR, DR FULL modes to Windows port [pagefault]
- - Fixed random crash when loading roms in Windows port [pagefault]
- - Rewrote resolution switching code [pagefault]
- - Window now moves much smoother and faster [pagefault]
- - Readded large sound buffer option [pagefault]
- - Fixed CPU usage when window was minimized [pagefault]
- - Fixed multiple instances when window was minimized [pagefault]
-
- Linux v0.29
- -----------
- - OpenGL support [hpsolo]
- - Bilinear option (w/ filtered GUI) [hpsolo]
- - Fixed video mode descriptions (zsnesl.cfg) [hpsolo]
- - Resizable windows [amit]
- - Filter options (scanlines, 2xSaI, etc) for OpenGL modes [zinx]
- - Many more video modes for OpenGL, including full screen [hpsolo]
- - Joystick POV hat support [hpsolo]
- - Added support for 5th Joystick [hpsolo]
-
-
- ............................................................
- v1.29, Win v1.00 - June 1, 2001
- ............................................................
-
- - Implemented triple buffering in full screen mode (Huge thanks to whatabubba
- for his help on this and cleaning up the code) [whatabubba, pagefault]
- - Fixed top 8 lines being invisible of FFMQ [zsKnight]
- - Optimised DirectDraw code some more giving a 10-15% speed increase
- [pagefault]
- - Fixed black screen when switching windows [pagefault]
- - Improved loading and shutdown time [pagefault]
- - Rock 'N Roll Racing is working again [zsKnight]
- - Fixed Lennus 2's sprites [zsKnight]
- - Almost figured out Wizardry 4's rom format. It seems like this game
- was incorrectly dumped so everything in it is out of order. [zsKnight]
- - Final Fight 2 is working again [zsKnight]
- - Vsync option now works in triple buffering mode [pagefault]
- - Now shows minimize window animation when minimizing [pagefault]
- - Fixed mouse pointer under full screen mode [kode54]
- - New ZSNES icon in Windows port (Thanks for all your entries) [enigMa]
-
-
- ............................................................
- v1.28b, Win v0.99 - May 28, 2001
- ............................................................
-
- - Added a filtered GUI option to allow graphics engines such as 2xSaI
- to be used in the GUI [zsKnight]
- - Fixed SA-1 save states [zsKnight]
- - Fixed Breath of Fire crashing bug when loading [theoddone33]
-
-
- ............................................................
- v1.28, Win v0.99 - Unknown release date
- ............................................................
-
- - Added option to allow multiple instances of ZSNES (off by default)
- [pagefault]
- - Fixed Lufia 2 sprite disappearing bug [zsKnight]
- - Fixed quick menu crash problem when the entries other than the
- first one is selected when the load menu is opened [zsKnight]
- - Modified SPC700<->65816 timing again to get Hook working [zsKnight]
- - Added more keyboard shortcuts to GUI [pagefault]
- - Fixed vram read to get Smash Tennis working again [zsKnight]
- - Hopefully fixed lockup when exiting Windows port [pagefault]
- - Added a spc700 timing hack for Super Final Match Tennis until I
- re-write the timing engine later (but not anytime soon though) [zsKnight]
- - Kinda got Rendering Ranger 2 to go further, but this game seems to
- use some picky timing, so this will have to wait until I re-write
- timing in the future. [zsKnight]
- - Removed large sound buffer option since it wasn't really useful [pagefault]
- - Fixed 16bit access to address $001FFF (or equivalent). Fixes Super
- Tetris 2+Bombliss. [zsKnight]
- - Implemented 128KB sram support. Dezaemon runs now (but it
- suffers graphics glitches at the moment) [zsKnight]
- - Fixed Wordtris (reading from 002100) [zsKnight]
- - Fixed reset function in William's Arcade Classics [zsKnight]
- - Tuff-E-Nuff works now (another timing hack *sigh* )
- - Added exclusive DirectSound mode option [pagefault]
- - Fixed corrupt graphics in Rock'n Roll racing (reading from invalid memory)
- [zsKnight]
- - Added alternate timer for people having problems with zsnes running too fast
- [bootgod,pagefault,zsKnight]
- - Fixed corrupt graphics in Captain America (also reading from invalid memory)
- [zsKnight]
- - Implemented latest save state selection in Windows port [pagefault]
- - Added v-sync to Windows port (enable in options to use it, should
- fix most graphical tearing issues) [pagefault]
- - Fixed mid-screen OAM updating. Uniracers works in 2 player mode. [zsKnight]
- - Combined the new header detection method with the old one, producing a
- much better method [zsKnight]
- - Added SA-1 read/write to BWRAM bitmap mode in the lower banks [zsKnight]
- - Fixed "freeze data" text [hpsolo]
- - Fixed SA-1 write to BWRAM bitmap mode. It seems like this was the
- main cause of the level-up screen not working in Mario RPG. [zsKnight]
- - Fixed cpu usage when ZSNES is in the background doing nothing [pagefault]
- - Re-wrote character conversion 1 for 2bpp, implemented cc1 for 4bpp
- [zsKnight]
- - Fixed vertical high resolution mode for tile priority 1 [zsKnight]
- - Fixed Terranigma overworld glitch in the new graphics engine 16bit engine
- [zsKnight]
- - Enabled RTC in Windows port [pagefault]
- - Moved the Transparent Message option from the Options to the GUI Optns
- section. [pagefault]
- - Added Trainered rom support [zsKnight]
- - Fixed BG4 graphics in certain games (fixes Digital Devil Story) [zsKnight]
-
-
- ............................................................
- v1.26, Win v0.97 - May 17, 2001
- ............................................................
-
- - OBC1 support broke in a recent CVS update. Fixed now. [zsKnight]
- - Added full scanlines to the Win/Linux port [zsKnight]
- - Added Mouse Wheel switch [zsKnight,pagefault]
- - Fixed problem with interpolation/2xSaI/scanlines being saved
- in the windows port [zsKnight]
- - Improved 512 byte header support. This should improve compatibility
- with some games [zsKnight]
- - Added 768x672 and 1024x896 DR, R windowed video modes to Windows port
- [pagefault]
- - Windows port now uses the primary DirectSound buffer [pagefault]
- - Modified 65816<->SPC700 timing. I hope this doesn't break anything
- [zsKnight]
- - Fixed a vram read behavior problem (fixed Equinox dungeons) [zsKnight]
-
-
- ............................................................
- v1.25, Win v0.93 - May 15, 2001
- ............................................................
-
- - Fixed cheat menu text when game was not loaded [pagefault]
- - Fixed unlabed checkbox in DOS port [pagefault]
- - DSP1 - Fixed plane controls in Pilotwings [_Demo_]
- - dosintrf.asm - Fixed header detection in the dos port [zsKnight]
- - gui.asm - Video mode checking done at initialization [zsKnight]
- - Enabled mouse wrap in the Windows and Linux ports [pagefault]
- - Fixed full screen mode switch when the user starts ZSNESw before
- selecting any full screen modes [zsKnight]
- - Made default video mode 512x448 windowed in Windows port [pagefault]
- - Prevented enter key from affecting gameplay on returning
- from F1 and F3 menus [zsKnight]
- - Added minimize button to the Windows port [pagefault]
- - Added always on top option in GUI options menu [pagefault]
- - Menu fix for 8bit graphics modes [zsKnight]
- - ZSNESW now remembers the window position on your desktop (can be
- disabled in GUI options) [pagefault]
- - Fixed crashing problem with some IPS's in ZIP's [Teuf, zsKnight]
- - Ported to DirectX 8.0 which fixed some problems and improved performance
- (DirectX 8.0 is now required to run ZSNESW) [pagefault]
- - DSP1 - Fixed map offset problem in Pilotwings [zsKnight]
- - DSP1 - Fixed rings being mysteriously passed problem in Pilotwings
- [zsKnight]
- - Fixed DirectSound crash when a normal priority buffer could not be acquired
- [pagefault]
- - Fixed DirectInput compatibility on some computers [pagefault]
- - Optimized DSP1 code for better performance [teuf]
- - Added proper full main/sub-screen window clipping in the new gfx 16bit
- engine (fixed Illusion of Gaia/DKC2 selection screens, etc) [zsKnight]
- - Added checksum/header name/chip type header display upon game load
- [zsKnight]
- - Added PNG snapshot support which is selectable in the F1 menu [Matt Kendora]
- - Stunt Race FX old graphics engine force fixed [zsKnight]
- - Fixed MegamanX copy protection schemes [zsKnight, Matthew Kendora]
- - Fixed TopGear 2 PAL version from detecting a PAL system [zsKnight]
- - Implemented OBC1 chip (for Metal Combat) [zsKnight]
- - Fixed Mode 7 bug in Super Ghouls and Ghosts [zsKnight]
- - Added turbo keys for L & R keys [zsKnight]
- - OBC1 emulation support. Metal Combat works! [zsKnight]
- - You can now customizable the colors to the title bar and window colors.
- [zsKnight]
- - Optimised global code to provide up to a 50% speed increase on it on most
- processors [pagefault]
- - Added black and white mode to Windows and Linux ports [pagefault]
- - ZSNESW is now packed with the newest version of UPX [pagefault]
- - Cleaned up the cfg files for windows/linux ports [pagefault]
- - Fixed command-line crash in the Windows port (Thanks Matt Kendora)
- [pagefault]
- - Save/Load state now displays which state is being loaded [hpsolo]
- - Added double buffering support to Linux port [teuf]
-
-
- ............................................................
- v1.20b, Win v0.88 - April 30, 2001
- ............................................................
-
- - Final Fantasy Mystic Quest works again.
- - Fixed Empire Strikes Back crashing bug in the millenium falcon
- sequence (hopefully this will fix some other games too)
- - Removed all self-modifying code in ZSNES. This will make ZSNES crash
- a lot less on certain systems, especially during mode 7 sequences.
- Thanks Ivar!
- - Implemented S-RTC chip, using the system clock as the actual time
- (The game will make you set the time though, but it will just be replaced
- with the system time in-game). Thanks to John Weidman and Dark Force
- for the info on this chip!
- - Fixed crashing bug in certain mosaic scenes (eg. FF3 Phantom Forest)
- in the new graphics engine
- - Fixed a nasty crashing/corruption bug in the new graphics engine
- (both 8bit and 16bit)
- - SPC7110 emulation! This is based on the information reverse engineered by
- the hard working folks at dejap translations, Dark Force and John Weidman.
- - Altered HiROM/LoROM detection a bit - Fievel goes West works now
- - Open source preparations [teuf]
- - In-game clock working for the windows port. [kode54]
- - Fixed a memory leak problem in the new graphics engine [TRAC]
- - Added Cubic Spline Interpolation [Anti Resonance]
- - Fixed a assign/compare size bug in the new graphics engine [TRAC]
- - Fixed b flag setting in BRK instruction in 6502 emulation mode [zsKnight]
- - Added SPC7110 logger file output to help in the filesize clipping of
- the SPC7110 data files [zsKnight]
- - Fixed a memory leak bug, fixing that nasty Win2K crash bug [Matthew Kendora]
- - Fixed key combination release [Maxim]
- - Fixed source code warnings/added necessary includes [Maxim]
- - Added high priority mode for Windows 2000 users and slower
- computers (works on Windows 9x as well) [pagefault]
- - Added large sound buffer option for people having DirectSound problems.
- [pagefault]
- - Fixed problem with ZSNESW and Opera causing a BSOD. [pagefault]
- - Fixed up error reporting for people experiencing problems. [pagefault]
- - Improved performance on 3dfx cards by compiling with DirectX 8 SDK.
- [pagefault]
- - Fixed a sound problem with people with messed up config files. [pagefault]
- - Fixed FF3 flashing line problem [zsKnight]
- - Fixed mysterious sprite disappearing bug in the new graphics engine
- [zsKnight]
- - Reduced noise in ToP opening theme. It works fine in the DOS port,
- but the windows port still seems to produce some static, probably
- because of the way how sound is updated in that port. [zsKnight]
- - Updated Super 2xSaI and Super Eagle code (should be much faster
- now on MMX processors) [Kreed, added by pagefault]
- - Added gzip support [teuf]
- - Added support for ViBRA16 cards [Peter Santing]
- - No longer requires zlib.dll file, now statically linked. ZSNESw won't crash
- anymore if you try to load a .zip file without that dll file. [pagefault]
- - Now compiled using an optimising compiler [pagefault]
- - Almost a fully re-written DSP-1 emulation engine!
- [zsKnight, theoddone33, pagefault, teuf]. Also thanks to CrASH_Man
- for the 3x3 inverse matrix formula.
- - Fixed memory leak problem in the windows port during exit [pagefault]
- - And more ...
-
-
- ............................................................
- Source Code Released - April 2, 2001
- ............................................................
-
- The ZSNES Sources have finally been released in the CVS repository of the
- sourceforge page. We also would like to welcome Teuf as a member of the ZSNES
- team as an assistant coder! He's helped us with quite a lot in the past while,
- including (but not limited to) setting up the Source Forge page, helping us to
- write the open source documentation, fixing up the ZSNES sources to not require
- a custom version of nasm, organizing the sources into directories, modifying the
- make file, etc. With the sources released, we also hope to release an updated
- binary soon. Click on the Sourceforge link on the left side of the screen to
- access the sources. The sources will also be available in a ZIP file for those
- who don't want to use CVS.
-
-
- ............................................................
- v1.17b - December 27, 2000
- ............................................................
-
- * A nasty bug has crept into the DOS version in the 8-bit video modes,
- so a fixed version (v1.17b) is released (it has the same filename as
- v1.17 so just overwrite it).
-
-
- ............................................................
- v1.17, Win v0.85 - December 25, 2000
- ............................................................
-
- - Added slow-down key. You can configure it in Misc -> Game Keys
- - Invulnerability bug of the 3rd boss in Demon's Crest in the
- good checksum roms is fixed through rom mirroring
- I also noticed that this fix is the same as what the author of SNEeSe
- told me before about on some MegamanX1 roms, but I never had that rom
- so I never added this until now. Guess that rom is also fixed too.
- - Changed memory initialization values - Lost Viking 2 works again
- - 65816: Fixed WAI instruction timing with HIRQ's
- Top Gear 2 - 2 player mode works now
- - Improved IRQ re-execution timing precision
- - Starfox 2 beta now runs with sound!
- - Fixed flickering problem in Starfox 2 beta
- - Added Mode 2 16x16 tile offset per tile mode
- - (Win32) Improved the timestamps on UDP headers. This should (hopefully)
- solve those out of sync (where both sides see different things) problems
- with certain connections (ie. T1/LAN connections) in netplay.
- - (Win32) Added a big notice in netplay.txt. For all of you who used
- netplay and had poor experiences with a ping time of less than 300ms,
- read it! Also added a more realistic system requirements description
- for decent netplay in netplay.txt rather than a cpu speed estimate.
- - Changed reverse stereo method to become invisible to the sound
- registers in emulation
-
-
- ............................................................
- v1.14, Win v0.80 - November 27, 2000
- ............................................................
-
- - Fixed configuration files from removing spaces from directory names
- - (DOS) Fixed 640x480 vesa2 scanline+interpolation display problem
- - (Win32) Improved Windows speed in 32-bit windowed mode.
- Should give around an 18% speed increase in FPS.
- - (Win32) More netplay improvements. Shouldn't be as jumpy when
- one side lacks input.
- - (Win32) Starting netplay will now force the max frameskip to 3
- if it is less than it and also force on auto frameskip.
- - (Win32) MMX optimised netplay with back buffer enabled.
- - (Win32) Fixed load state in netplay to load properly instead
- of sometimes stalling for no reason
- - (DOS) Accidently deleted the code to initialize IPX. Fixed now.
- - Fixed a configuration loading problem when loading ZSNES from
- a different directory.
- - (Win32) Attempted to fix those out of sync problems (although
- I don't know if it's fixed now since those problems rarely happen to me)
- - (Win32) Displayed the current filename in the load window
- for those files with extra long names.
- - (Win32) Added nickname support to NetPlay. There's a 9 character
- nickname size limit.
- - (Win32) Added actions to chat (similar to how mIRC works - use
- /me <action> )
- - (Win32) Nicknames can be changed in the windowed chat by typing
- /nick <new nickname>
- - Added a small buffer to the in-game chat to allow up to 5 chat
- strings displayed at once.
- - Local chat strings now appear in that buffer
- - Thickened black borders on the 5x5 font
- - Extended in-game chat length by around 30 characters
- - Fixed up Interpolation
-
-
- ............................................................
- v1.12, Win v0.74 - November 14, 2000
- ............................................................
-
- - (Win32) Hopefully fixed up those green display bugs in
- scanlines/2xSaI in 1:5:5:5 16bit modes.
- - (Win32) Improved lost packet recovery time and reduced the number of
- lost packet stalls in UDP netplay (should produce more fluid netplay)
- - (Win32) Fixed up crashing bug in Tales of Phantasia with a 512 byte header
- - Extended filename length of the Quick Menu
- - (Win32) Hopefully fixed up the mouse wheel support for certain mice
- - Temp .ZIP directory is now cleared if it exists prior to another
- .ZIP file being loaded.
- - (Win32) Improved DirectInput error handling
-
-
- ............................................................
- v1.11, Win v0.72 - November 12, 2000
- ............................................................
-
- - (Win32) ZSNESw won't crash anymore if you don't have a soundcard
- or if DirectSound fails to initialize.
- - (Win32) Fixed a nasty performance bug with certain types of
- joystick/drivers installed, causing the FPS to be slower for no reason.
- - (Win32) Wrote an MMX optimised blitter for 16bit non-D windowed
- and full screen modes.
- - (Win32) Added simple wheel mouse support.
-
-
- ............................................................
- v1.10, Win v0.70 - November 7, 2000
- ............................................................
-
- - Fixed games that turns on the x239 resolution (eg. Chrono Trigger
- battles) when scanline mode is enabled
- - (Win32) Fixed up crashing bugs on extra long filenames with underscores
- - (Win32) Hopefully fixed the odd colored interpolation in 1:5:5:5 16bit
- color settings
- - (Win32) Hopefully won't crash anymore when the temporary directory
- exists prior to unzipping a .zip file
- - (Win32) Fixed loading of .zip files with more than 2 '.'s in the
- filename. Thanks to DCX for helping us troubleshoot this.
- - (Win32) Fixed up short filename saveram/save states loading when
- the long filename has spaces in it.
- - Added TCP/IP Support. It is recommended that for playable netplay,
- you'd have an average ping time of less than 300ms (type
- ping <ip address> in dos) and that packet loss is minimal for TCP/IP
- (not UDP). At the moment, you cannot have more than 2 connections
- Thanks for all the testers for testing this, especially DooMStalK,
- GreenImp, and TeleKawaru! Also added back buffer support. This
- will sacrifice cpu power for netplay to make it much more playable.
- WARNING: High cpu speed recommendations (~450mhz+).
- Please see netplay.txt for details.
- - Added save states to netplay (just use them like you normally do)
- - Save Ram is now defaulted to load/save on the server's side
- Save Ram are not supported in SA-1/SuperFX games due to their size,
- but you can use save states instead in that case.
- - Increased chat line length in the out-of-game chatbox by a lot
- - Partly increased the chat line length in-game
- - in-game chat text now stays longer on-screen by 2 seconds
- - Added reset in netplay
- - Fixed up movie recording feature
- - (Win32) Mouse shouldn't get stuck on the left side anymore.
- - (Win32) Video mode 3 (256x224FS) shouldn't crash anymore. Thanks
- to kode54 for his assistance on the above 2 bugfixes.
- - (Win32) Fixed the instability bug where the window can sometimes
- start shaking for no reason and takes away windows resources.
- - (Win32) Re-wrote keyboard character input routines
- - Fixed up FF2(4)'s music in lower sampling rates
- - (Win32) Coded in the UDP protocol as a replacement for TCP/IP.
- Some network configurations won't work with UDP. However, it is strongly
- recommended that you use UDP if you can because of the speed increase.
- In order to disable UDP and use TCP/IP, both sides must de-select UDP.
- - (Win32) Added a small multiplayer game list (multi.txt)
- - Added an updated Windows FAQ, courtesy of TuxedoMsk of VGNetwork
- who updated it.
- - Added a more user friendly input selection routine (changed Direct Input
- to Keyb/Joystick and it also auto-sets keyb/Joystick when you set a key)
- - Hopefully fixed up the sprite priority problems (eg. FF2/4's damage points)
- - (Win32) Added rewind support for up to 8 levels (in 8 second intervals)
- (NOTE: Windows Port only! - Sorry DOS Port users). In order to activate
- this, assign a key to the Rewind Key in the Misc -> GameKeys option.
- Note: Netplay plays really nice as long as the net connection is not
- unstable, both sides have a fast cpu (speed requirements depend
- on the game), and at least have a 28.8 connection.
- *** PLEASE READ ZSNESW.TXT IF YOU ARE STILL HAVING PROBLEMS WITH
- THE WINDOWS PORT
-
-
- ............................................................
- v1.01 - September 9, 2000
- ............................................................
-
- - Fixed a problem with offset per tile mode with MMX2 in the new 16bit engine
- - Fixed crashing problem in MMX2 (Win port)
- - Removed clock option (Win port)
- - Disabling the new graphics 16bit engine is now properly saved
- in the configuration files
- - Added the win port version number to the about box (Win port)
- - Fixed the % of execution problem in IPX/Modem modes
-
-
- ............................................................
- v1.000 - September 1, 2000 - First Windows Release
- ............................................................
-
- - Implemented C4 emulation :
- - C4 Sprite structure -> OAM conversion routines
- - Sprite Rotate/Scale ability
- - Sprite disintegrate function
- - All in-game used math co-processor functions (hopefully)
- - Both wireframe modes
- - There are still some problems with C4 emulation, but I'd
- consider them to be quite minor to just leave them there.
- Thanks to StarCreator for recording a bunch of movies off
- of the real snes for me to compare!
- - Tweaked ADSR a bit
- - Decreased envelope when key on is issued while sound is still playing.
- This fixed static/popping sound bugs that affected many games.
- - Added the ability to select the Add-on device (Snes Mouse/Super Scope)
- from the GUI through the Add-on option in the Config Menu
- - Added a hack to allow the mouse to control the cursor in Lethal Enforcers
- (Press '7' 4 times to activate or select it from the Add-on option in the
- Config Menu). Unfortunately, this method has problems (ie. mouse moves
- things that it shouldn't) but it should be good enough, especially for
- those who asked for this. I doubt this works in LE2, however.
- - Added a manual load entry box so that you can type in the
- filenames/directories manually or type in part of the filename and the GUI
- will seek to whichever filename contains or closely contains that part
- - Pharos coded a water effect, getting help from Scott Scriven's
- water effect code.
- - You can enable/disable the Water Effect and Snow Effect from the
- GUI Options (MISC Menu in the GUI)
- - Implemented Sprite Windowing to the new gfx 8bit engine. This
- completes all the features that I have planned for that engine.
- - Fixed a really nasty stereo bug that caused volume levels/pans
- to sound completely off on one of the speakers
- - Added player 5 as a normal player instead of just being available
- in modem/ipx play
- - Implemented an option to turn in-game messages/fps display to be transparent
- - Added a Set Keys feature to the Input Routines in the GUI that
- allows you to set all of the standard SNES keys all at once
- instead of clicking on the inputs separately to set them
- - Ported the new graphics 8bit engine to 16bit:
- - All the standard snes features from the 8bit engine
- - Works with all 16bit resolution modes/effects
- - Ported high resolution Mode 7
- - Added proper main/sub screen support and windowing support
- - Added all transparencies modes
- - Added Direct Color Mode7
- - 2xSaI and 50/75% scanlines can now co-exist with high resolution modes
- - This is now the default engine for 16bit. Some games won't
- work well with this engine such as some SuperFX games (eg. Stunt
- Race FX in the menus). You can switch back to the old graphics
- engine by pressing the '8' key.
- - Implemented a dual cache system in the tile modes. I don't know
- how much of a speed increase this gives since my system can already
- run the old graphics engine at full speed and framerate.
- - Full 15bit transparencies for MMX cpus only.
- - High Resolution Mode7 can be toggled on/off in the Video Options.
- It is disabled by default since this feature requires a fast CPU.
- - Added 48khz sound sampling rate
- - Tweaked VBlank timing a bit
- - Tweaked 65816 CPU cycle execution a bit
- - Added Kreed's Super 2xSaI engine. It's written in C,
- so it requires a really fast cpu to run it.
- - Added picture preview to the save states in the F3 window.
- Newly created save states will contain a small picture in them.
- Pictures will not appear in old save states, however.
-
-
- ............................................................
- v0.991 - May 24, 2000
- ............................................................
-
- - Disabled 2xSaI/Super Eagle when in the GUI
- - Fixed up cheat code search (Got broken in v0.990 during port preparation)
-
-
- ............................................................
- v0.990 - May 24, 2000
- ............................................................
-
- - Added speed hack for Kirby Super Star (US)
- - SPC700 (Sound cpu emulation) is now enabled by default whether
- sound is enabled or not. Emulation will now be slower than normal
- if you usually run with sound off, but the compatibility is higher.
- However, you can disable this through the options window in the GUI
- if speed is of your concern. Also, a few games only run with it
- disabled so this option may be useful in those cases.
- - Decreased cheat code description length by 1 since the last
- letter was causing some corruption to the next cheat code
- - Added an option to raise the pitch level to the pre-v0.989
- pitch levels, mainly for non-Creative brand sound cards.
- - You can now change the sound settings (Enable Sound, Stereo,
- Sound Frequency) with immediate effects without re-starting ZSNES.
- However, there seems to be some problems with stereo switching
- on SB Live!'s.
- - Configuration is now saved whenever you exit the GUI instead
- of just exiting the program
- - Lots of port preparation done on the source.
- + Memory/Commandline fix on the C version. A version should
- not be needed anymore (hopefully)
- - The GUI is now using the standard in-game video blitter rather than it own.
- - Fixed up SnapShot key in 8bit mode
- - Implemented 4-point gaussian interpolation. This is the interpolation used
- by the actual snes! Many thanks goes to Neill Corlett for his work on
- finding this info! Of course, this routine takes up an extra cpu load so
- emulation will slow down a bit if your computer isn't fast enough, but
- you can always disable interpolation through the sound options.
- - Fixed up Pitch Modulation method. Thanks again, Neill!
- - Pitch modulation was modulating from the wrong channel. Fixed.
- - Tweaked SuperFX timing.
- - Added a move window feature to the F1 menu
- - Expanded filename length in the GUI display for long filenames
- by 3, but had to decrease the directory name by 2.
- - Added support for % codes in long filenames
-
-
- ............................................................
- v0.9891c/a - February 21, 2000
- ............................................................
-
- - Slightly changed SB16 initialization
- - Forgot to remove DSP1 debug code
- - Fixed a pitch modulation bug when Voice 0 modulates Voice 1.
- Thanks to kode54 for this fix!
-
-
- ............................................................
- v0.989c/a - February 12, 2000
- ............................................................
-
- - Fixed some SA-1 sudden slowdowns. This does slow down the overall
- emulation speed in SA-1 games though.
- - All sounds were being played at the wrong pitch (slightly higher
- than normal. It's now fixed so Zsnes should sound better now.
- Thanks to kode54 for helping out here!
-
-
- ............................................................
- v0.988c/a - December 6, 1999
- ............................................................
-
- - Added some SA-1 speed hacks (Kirby DX/Parodius 3)
- - Implemented SDD-1 MMC. But none of the SDD-1 games run properly yet
- because of the compression chip.
- - Fixed up some slowdown problems in SA-1 games
- - Fixed up dirty CPUID fix for Cyrix CPUs so that you don't have to
- re-run Zsnes twice every time.
-
-
- ............................................................
- v0.987c/a - November 26, 1999
- ............................................................
-
- - Forgot to re-enable pitch modulation after disabling it for debugging
- purposes.
-
-
- ............................................................
- v0.986c/a - November 23, 1999
- ............................................................
-
- - Re-added Sound Buffering. I was hoping to re-write it, but
- later found out that it wasn't worth the trouble.
- - Fixed some Triple Buffering bugs, but I can't figure out that
- flicker glitch on NVidia cards
- - Added Simulated Triple Buffering for cards without VESA 3.0 Hardware
- triple buffering. This method does some lose frames, but should be
- faster than v-sync. This only works on VESA 2.0 modes.
- - Fixed up directory sorting to always put ./.. at the top.
-
-
- ............................................................
- v0.985c - November 15, 1999
- ............................................................
-
- - Added some more speedups to the SA-1
- - SA-1: Fixed a branch problem with the BRL instruction
- - Implemented Save Ram support into netplay.
- Thanks to The Minder for help testing this!
- - Added a hack to get Mario Paint trainered rom with the trainer
- removed to work with the snes mouse instead of the keyboard/joystick
- - Prevented Joystick Keys/Buttons to be selected as the diagonal
- keys in the GUI
- - Fixed some crashing problems with the Modem Mode
- - Implemented a key combination editor in the GUI
- - Sped up V-Sync
- - Fixed an SA-1 memory map bug! Fixes DBZ:HD.
- - Added an small speed hack for DBZ:HD
- - Implemented SA-1 Super MMC
- - Finally, after many, many hours of hacking. Figured out
- what caused the odd noise sounds! So far, simulated noise
- is implemented since the true nature of how this noise
- is produced is unknown so it will sound somewhat off compared
- to the original sounds. There is also a slight chance that
- some sounds will become noise incorrectly and vice versa.
- - Fixed up Pitch Modulation
- - Fixed SNES Mouse/Super Scope support when Pl3/4 as Pl1/2 option is enabled
- - ADSR/GAIN overhaul (Sound DSP) :
- - Fixed several GAIN bugs
- - Implemented Increase Bentline/Decrease Exp GAIN modes properly
- - Rewrote Decay/Sustain modes in ADSR
- - Fixed a restarting ADSR bug
- - Removed Sound Buffering. I don't think it's worth losing the
- quality of the sound for a small amount of speed boost.
- - Implemented an option to disable the Noise Simulation for those
- games that aren't working properly because of it
- - Implemented Triple Buffering. You can enable this through the
- Video Options in the GUI. Unfortunately, Triple Buffering
- won't work with 2xSaI/Super Eagle engine at the moment since they
- rely on the previous screen for updating nor will it work
- properly with high resolution games in the old gfx engine.
- Thanks to GreenImp for patiently helping through testing!
- - Implemented Full Screen Interpolation. Only works on
- MMX CPU's at the moment.
- - Implemented Cheat Code Reflector (See Guinotes.txt for details)
- - Any proper VESA 2 error messages now doesn't exit the program
- when in the GUI but instead display the error message in a
- box and allows the user to continue.
- Thanks to Daniel for lending me his copier which helped me hack the
- SNES Sound Noise/ADSR stuff!
-
-
- ............................................................
- v0.963c/a - September 19, 1999
- ............................................................
-
- NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files in the
- assembly only version. Use v0.963c for those features. The only time
- when you should use this version is if v0.963c doesn't work for you.
- - Fixed DMA position reader to fix the high sample rate problem
- in SB-Live! cards. Thanks to ShihTzu for helping us with this!
- - Removed SB16 only message under stereo option in commandline help.
- Shouldn't really be there since v0.600.
- - Low Pass Filter is now disabled by default. But you can still
- enable it through the GUI.
- - Implemented an option in the GUI to not allow Zsnes to change
- the current start-up game path in the configuration. You can
- access this in Config->Options.
- - Joystick calibration values have been reset since there seems
- to be some problems with it. You may have to re-calibrate your
- joystick if it doesn't respond correctly.
-
-
- ............................................................
- v0.962c/a - September 18, 1999
- ............................................................
-
- - Exit text now only displays when text mode is 80x25
- - Used hardware DMA counter to determine which sound block to write to rather
- than assuming it always starts at the first one for the sound routines.
- This should hopefully fix all those nasty sound static problems many people
- seems to have. Many thanks to Crono for the code and for his help!
- - Removed Re-Init Every 30 Second option. Shouldn't be needed anymore
- - Added the ability to disable the Low Pass Filter
- - Implemented Diagonal Keys
- - Implemented some SA-1 speedups
-
- A Only:
- NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files in the
- assembly only version. Use v0.962c for those features. The only time
- when you should use this version is if v0.962c doesn't work for you.
- - All changes from v0.960c
-
-
- ............................................................
- v0.960c - September 17, 1999
- ............................................................
-
- - Modified header reader a bit
- - DSP/SPC700: Modified EndX register usage to fix some compatibility
- - DSP/SPC700: Fixed up timing registers
- - DSP/SPC700: Fixed a sample looping bug causing many sounds to not
- sound correctly
- - SPC700: Fixed a small bug in TCALL. Not sure if it fixes anything
- - Added small optimisations to the MMX video copy routines
- - Fixed an adsr -> gain switching bug
- - Extended maximum number of cheat codes from 75 to 255
- - Altered .spc format again, this time to suit the ID666 format
- - Worked a bit on SDD-1 emulation. Don't think we can go any further since
- we can't seem to figure out the compression algorithm used in that chip.
- - DSP/SPC700: Added low-pass filter by kode54. Thanks kode54 for the code!
- This enhances bass in some games.
- - SA-1: Fixed memory map access problems with several stack
- instructions and d-page instructions
- - SA-1: Minor fix to the timing
- - SA-1: Fixed a load state problem which causes Zsnes to crash sometimes
- - SA-1: Fixed a small problem with the cpu communication register
- - SA-1: Added a small speed hack for Kirby 3
- - Added some transparency hacks (Kirby3, FF3)
- - Added an sram fix hack for Donkey Kong Country 2 trainer version
- - GUI now displays a message when SAVE CFG is selected
- - Added on-screen messages to the Background/Sound channel toggle keys
- - Added the missing video mode descriptions in the .cfg and commandline help
-
-
- ............................................................
- v0.953c/a - August 4, 1999
- ............................................................
-
- - Echo should sound better now
- - Restored the old Sound Blaster routines since the new ones seems
- to create some static in certain computer configurations
- - Increased volume intensity of more quiet samples
-
- C Only:
- - Fixed up crashing bug in pure dos when vesa 2 initialization failed
- - Included cwsdpmi.exe with the zsnes archive.
-
- A Only:
- NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files
- in the assembly only version
- - Fixed a small H+V IRQ timing problem
- - Fixed some vertical off by 1 line bugs
- - Attempting to save over read-only files shouldn't mess up anymore
- - Start with newest save option now works with the save directory defined
- - Fixed up a crashing bug when a read only file is loaded
- - The volume level didn't modify the echo volume. Now fixed.
- - Fixed up a display problem in the F1 menu in 256 color mode
- - Fixed an echo delay bug
- - Hopefully fixed the random beep encounter bug that
- occurs in some games with sound enabled
- - Several sound volume fixes
- - Fixed Save Snapshot + Increment frame enter key affecting the game bug
- - Added Increment Frame Only option to the F1 menu
- - Made some minor changes to the Sound Blaster routines
- - Fixed some more sync bugs in .ZMV recording
- - Fixed a speed hack bug that occurred from v0.800 to v0.900.
- Hopefully the speed is better now.
- - Slightly improved the sound skipper when sound is disabled
- - You can now quickly modify the currently selected cheat code's
- value by typing a 2 digit hex number in the cheat code enter space
- - Added a hack to Chrono Trigger to prevent the screen from flashing
- before battles
- - Fixed a 16-bit mode 7 windowing distortion/crashing bug
- - Fixed a read memory leak bug in the 16-bit old gfx engine.
- Interesting that this bug plagued ZSNES all this time, but its
- effects didn't show until the recent versions.
-
-
- ............................................................
- v0.952c - August 3, 1999
- ............................................................
-
- - Fixed a small H+V IRQ timing problem
- - Fixed the bug which caused HiROM games from not loading properly
- through the commandline
- - Fixed some vertical off by 1 line bugs
- - Attempting to save over read-only files shouldn't mess up anymore
-
-
- ............................................................
- v0.951c - August 3, 1999
- ............................................................
-
- - Fixed up the directory changing bugs that plagued v0.950
- - Start with newest save option now works with the save directory defined
- - Fixed up a crashing bug when a read only file is loaded
- - The volume level didn't modify the echo volume. Now fixed.
-
-
- ............................................................
- v0.950c - August 2, 1999
- ............................................................
-
- - Fixed up a pretty nasty .ZIP support bug where .ZIP files from
- the root directory weren't loaded up properly
- - Fixed up a display problem in the F1 menu in 256 color mode
- - Fixed an echo delay bug
- - Hopefully fixed the random beep encounter bug that
- occurs in some games with sound enabled
- - Several sound volume fixes
- - Sorry about those new problems in v0.941c. We traced some of the
- problems to the dos extender zsnes was using (thanks Maxim- for
- some help on this!) so we spent some time rewritng the file system
- so that it would be compatible with other extenders in pure dos.
- - Fixed Save Snapshot + Increment frame enter key affecting the game bug
- - Added Increment Frame Only option to the F1 menu
- - Made some minor changes to the Sound Blaster routines
- - Fixed some more sync bugs in .ZMV recording
- - Fixed a speed hack bug that occurred from v0.800 to v0.900.
- Hopefully the speed is better now.
- - Slightly improved the sound skipper when sound is disabled
- - You can now quickly modify the currently selected cheat code's
- value by typing a 2 digit hex number in the cheat code enter space
- - Added a hack to Chrono Trigger to prevent the screen from flashing
- before battles
- - Fixed a 16-bit mode 7 windowing distortion/crashing bug
- - Fixed a read memory leak bug in the 16-bit old gfx engine.
- Interesting that this bug plagued ZSNES all this time, but its
- effects didn't show until the recent versions.
-
-
- ............................................................
- v0.941c/a - July 18, 1999
- ............................................................
-
- - Fixed a small newly created timing bug
- - Fixed flicker bug in 320x480x65536 video mode during high
- snes resolution mode
-
-
- ............................................................
- v0.940c/a - July 18, 1999
- ............................................................
-
- - Fixed a major SuperFX bug! Starfox and other SuperFX games
- now show polygons! Note that the SuperFX still has bugs.
- - Fixed an offset per tile mode bug
- - Optimised SuperFX plot instruction.
- - Implemented a hack to get Winter Gold working.
- Thanks to Gary Henderson for this fix!
- - Fixed a flag setting bug in the XCE instruction (65816).
- - Fixed another HIRQ bug
- - Seems like a sprite cache bug that was fixed in v0.800 re-appeared
- in v0.900. Fixed now.
- - Fixed an SA-1 arithmetic calculation result timing bug
- - Forced the old gfx engine on when running Stunt Race FX since
- the new gfx engine was having lots of problems in 256 color mode
- - Fixed a new gfx 8bit engine mosaic crashing bug with certain games
- - Fixed a sprite cache bug in the new gfx engine
- - Fixed a DSP envelope bug which was causing some games to not work
- - WRAM data is now cleared by 0xFF
- - Fixed 320x480x16bit mode when switching from a 256 color mode
-
-
- ............................................................
- v0.915c/a - July 7, 1999
- ............................................................
-
- NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files
- in the assembly only version
- - Skipped scanline length check/set in VESA 1.2 routines
- - Fixed a 256 color mode 7 slowdown bug that occurred in v0.910c
- - Added hi-res mode 7 hack to 320x480x256 video mode
- - Implemented 2xSaI engine for ARGB cards. Thanks to Kreed for
- the updated source!
- - 2xSaI was missing a couple lines at the bottom. Now fixed
- + A: 320x480 modes can now be selected in the GUI
- - properly cleared 320x480x256 video mode
- - F3 menu should now be correct during hi-res mode 7
-
-
- ............................................................
- v0.910c/a - July 6, 1999
- ............................................................
-
- NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files
- in the assembly only version
- - The bug where enabling auto-cheat load, having an Sram directory,
- and loading a rom without a .cht file which results in Zsnes changing
- the loading directory to the sram directory is fixed.
- + A: Fixed cheat search engine
- - Tweaked HIRQ timing to fix some flickering in some games
- - Fixed screen shot capture in ARGB cards in 640x480x65536 mode
- with scanlines enabled
- - Implemented adjustable time interval for the sound reinitialization
- feature so that it can be set to values other than 30 seconds. It
- can be modified in zsnes.cfg (ReInitTime)
- - Cheat Search 'Add' button now works properly
- - Corrected Register 4212h to adjust to the new NMI timing
- - Implemented ARGB video mode support to VESA 1.2
- - Implemented 320x480x256 and 320x480x65536 video modes
- - Fixed a x448 resolution bug when scanlines are enabled
- - Prevented those with ARGB videocards from checking 2xSaI or
- Super Eagle engine for now
-
-
- ............................................................
- v0.900c/a - July 4, 1999
- ............................................................
-
- NOTE : You cannot run DSP1 games, use IPX support, or use .ZIP files
- in the assembly only version
- - Fixed another sprite priority bug
- + A: Fixed an IRQ problem that was caused during the C -> ASM conversion
- - HBlank is supposed to be noticed during VBlank
- - Fixed an IRQ bug that occured between v0.715 and v0.800
- - Fixed a 65816 DPage usage bug that occured between v0.715 and v0.800
- - Rewrote 65816 flag handling system.
- - Optimised SA-1 emulation
- - Optimised the 65816 main loop.
- - Implemented Surround Sound. It is defaulted off since it seems
- to create some bad static in some games. Thanks to Crono for info!
- - Wrote Interpolation in MMX. MMX cpu is required.
- - Implemented MMX auto-detection for MMX Interpolation and MMX Copy.
- - Fixed an 224HDMA line bug, thanks to Gary Henderson!
- - Optimised 320x240x16b and 640x480x16b for ARGB cards.
- - Removed Snow
- - Clock option is now visible to anyone. You can enable the in-game clock
- through the GUI in Config->Options.
- - Altered method of writing to file in Movie Recording mode, hoping that
- it will fix some problems after recording movies for a long period of time.
- - Altered data alignment size in source
- - Fixed a VESA2 divide by 0 bug in Banshee cards by checking
- the scanline length instead of setting it immediately.
- Thanks to Crono for some help!
- - Altered sound echo volume
- - Added sound interpolation based on Crono's code.
- Thanks to Crono for his help!
- - Added an option to turn off sound interpolation for speed
- - Implemented Pitch Modulation, thanks goes to Gary Henderson for
- clarification info!
- - Implemented an option in the GUI (Config->Options) to allow the
- Fast Forward key to act as a toggle (disabled by default)
- - Fixed a bug that prevented high resolution to sometimes not display
- in a 16bit video mode
- - Fixed a game stalling bug when pressing F3 during games that are
- sensitive to changes in the ENVX DSP register (Bomberman Series)
- - Added a hack for the graphic glitches in Dragon Quest 6
- - Fixed up in-game clock in the new gfx 16bit engine
- - Fixed a nasty bug in the ADSR engine. It was sometimes using
- an incorrect decay value, causing the sound to stick instead of fading out
- - Slightly fixed ADSR by completely skipping the attack stage when
- the attack duration is 0
- - Fixed a GAIN decrease->increase bug
- - Implemented a safe recovery feature for those computers that
- don't support the CPUID instruction (used for MMX detection).
- If ZSNES crashes at the very start, just re-run it.
- - Fixed a fixed color dual windowing bug in the subscreen which caused
- transparency to sometimes shift unexpectedly when the background scrolls
- - Implemented 50% Scanlines (Lance McKay's idea) and 25% Scanlines (Similar
- to Snes9x TV-Mode's scanline intensity) in 640x480x65536 video mode.
- These modes don't work on videocards with an ARGB setting yet.
- - Added MMX Support to 50% and 25% Scanlines modes
- - Implemented back buffer clear in MMX
- - .CHT files now saves to the proper save directory
- - Implemented the 2xSaI graphics engine (MMX Only). Many thanks
- to Kreed for this wonderful engine and source code!
- - Implemented Kreed's Super Eagle engine. Note that for both
- 2xSaI and Super Eagle, you need an MMX processor, enough RAM for
- the new gfx 16bit engine, and also be in 640x480x65536 video mode.
- - Implemented an option to auto-load a .cht file whenever a game is loaded.
- You can find this option at the bottom of the Cheat Window in the GUI.
- - Optimised Non-MMX Interpolation
- - Fixed a bug that caused save states to not save correctly after
- attempting to load a non-existing .cht file
- - Added a Quick SnapShot Key. You can set this key in the
- Misc -> GameKeys menu in the GUI. This key allows you to take
- a snapshot with just a press of a key.
- + C: Implemented .ZIP support. Thanks to Jean-loup Gailly, Mark Adler,
- and Gilles Vollant for the ZIP routines!
- - Fixed a bug where pressing PageUp/PageDown in the cheat window
- went over by 3 entries.
- - Implemented longer cheat descriptions. The cheat window and the
- .cht file format had to change a bit, however, ZSNES automatically
- converts any old formats to the new formats when it detects it.
- - Allowed the IRQ to be executed more than once on the same line
- through HIRQ. Fixes the flickering problems of Doom/Offroad Baja.
- - NMI now executes at line 225 instead of 224.
- - Saving/Loading the state causing the control to stop or skip has
- been fixed again.
- + C: .ZIP files can now be run from the commandline
- - Implemented an option for ZSNES to automatically save the save data
- approx. 5 seconds after it detects writes to it. This will not
- work for SuperFX or SA-1 special chip games, however. This option
- is disabled by default and can be enabled through the option window.
- - Implemented an option in the sound window to re-initialize the sound
- card after every 25-30 seconds. Hopefully fixes the problems where
- the sound gets staticy after a certain amount of time.
- - Newest Save Slot will now appear as orange in the Save State
- Select (F3) window
- - Fixed a spc700 <-> 65816 sync bug during movie (.ZMV) playback
- - Implemented an option to enable Old Gfx Engine Mode 2 (Accessible
- through the options window in the GUI). This mode fixes many
- transparency problems in 16bit modes, but can also create some
- and is also at times slower than the original engine.
- - Implemented 640x480x65536 VESA 1.2 support. Currently supports
- Full Scanlines and Smallscreen modes. However, it is strongly
- recommended that you only use VESA 1.2 support if your card cannot
- support VESA 2.0 (w/ linear framebuffer) since VESA 1.2 runs slower.
- - Implemented an option to disable Pitch Modulation
- - Sound card is now not re-initialized whenever a state is saved/loaded
- since some sound cards seems to have problems with it.
- - Implemented Single Windowing in the New Gfx 8bit engine, 8x8
- and 16x16 tile modes only
- - Fixed 64k SRAM support when loaded from the GUI
- - Optimised high resolution new gfx modes in 640x480x256
- - Fixed the graphic glitches in x488 snes vertical resolution modes
- in 640x480x256 new gfx mode
- - Optimised 640x480x256 Eagle Engine
- - Fixed the GUI background display bug in the new gfx engine
- - Fixed .SPC capture in the new gfx engine
- - Added an option to start with the newest save state when the game
- is loaded. It can be enabled in Config->Options window in the GUI
- - Slightly optimised new gfx 8bit engine
- - Fixed several Mode 7 problems in the New Gfx 8bit engine
- - Changed DSP1 variables to use double instead of floats for a small
- speed increase. Thanks to Gary Henderson for this tip!
- - Fixed up the Mode 7 slowdown bug when the scale ratio becomes small
- in most graphics modes
- - Optimised some Mode 7 transparency modes
- - Implemented EXTBG mode 7 into the newgfx 8bit engine
- - Fixed the 'FIX' feature in the cheat menu. Seems like it wasn't
- writing any value to memory when it was clicked.
- - Game Genie codes are now defaulted to the 'FIX'ed mode. Seems like
- most of the codes needs this.
- - Implemented windowing to Mode 7, New Gfx Engine 8bit
- - Added support for .SPC v0.2 format
- - Added an option in zsnes.cfg to disable configuration saving for
- those who want to store zsnes.exe in a read-only storage area
- - Fixed GameKeys display in the GUI for certain keys (such as the
- snes parallel adapter keys)
- - Implemented hi-res mode 7 (vertical expand only). Currently only
- works in 640x480x256 newgfx engine (w/ Eagle and Scanlines disabled).
- - Fixed an offset per tile mode bug in the new gfx 8bit engine
- - Implemented dual windowing modes into the new gfx 8bit engine
- - New Gfx 8bit engine is now the default graphics engine in 256 color modes.
- It still lacks sprite windowing and also has some sprite flicker issues,
- but it's overall more stable, faster, and has more features.
- You can still switch back to the old gfx engine by pressing '8'.
- - Looks like Pitch Modulation was causing more sound problems than
- what it's worth. It's now disabled by default, but you can reenable
- it through the GUI.
- - Added auto save/load state feature where ZSNES will automatically
- loads back the previous state when you last properly exited ZSNES.
- This feature is disabled by default.
- - Compressed the executable using UPX
-
-
- ............................................................
- v0.800a - December 25, 1998
- ............................................................
-
- - Assembly only version.
- - Doesn't support DSP1 chip or IPX.
- - May fix problems that some people are having with sound.
-
- NOTE : Only use this if have problems with 0.800c.
-
-
- ............................................................
- v0.800c - December 24, 1998
- ............................................................
-
- - Fixed up sound speeds. Timers were computed incorrectly.
- - Fixed a sprite priority bug
- - Fixed up a bug that prevented the gui to be disabled
- - Fixed up SPC capture
- - Fixed a bug when VIRQ is set on the same scanline as NMI
- - Implemented an automatic .IPS patcher. Just rename your .IPS
- file to the rom filename with the .IPS extension and ZSNES will
- patch the rom realtime without modifying the rom file's contents.
- Thanks to Neill Corlett for most of the .IPS info!
- - Snapshot capture/skip 2 frames option now returns back to
- the proper menu item
- - Fixed a calibration bug with 6/8button joysticks
- - Fixed up display in 640x480x8 new gfx engine
- - Fixed up hi resolution displays in all 640x480x8b modes
- - Fixed up a bug where Mode 7 becomes corrupt after selecting
- Save CFG from the GUI
- - Fixed a memory map bug in lorom DSP1 games
- - Fixed a potential DSP1 crashing bug where a negative value is
- being square rooted
- - Hopefully fixed the modem bug when using an IRQ that is bigger than 7
- - Fixed up an ADSR bug for games that changes ADSR mid-sample
- - Fixed up echo emulation (possibly slowed down emulation)
- - Fixed up a sprite caching bug
- - Fixed up a DSP1 byte check stall bug
- - Implemented a commandline to disable spc700 speed hacks (-7)
- Might help with some compatibility
- - Implemented SA-1 support (most functions emulated)! Unfortunately,
- it's still buggy. Thanks to the snes9x team for providing info!
- - Fixed a bug when selecting drive A/B while a disk is not
- in the drive caused a long check sequence
- - Implemented Keyboard support to most of Option, Sound, and GUI Option
- configurations in the GUI
- - Changed sound init code a bit. Hopefully improves sound card
- compatibility, but might also ruin it.
- - Implemented off by 1 line fix (-9). This may help compatibility and
- fix some minor graphic glitches, but may also ruin some too.
-
-
- ............................................................
- v0.715 - October 29, 1998
- ............................................................
-
- - Fixed a crashing bug when 16bit back window clipping was using
- an undefined windowing clip buffer
- - Added spc program counter check to the spc stall detection to
- reduce false alarms
- - Tweaked IRQ processing a bit
- - ZSNES.CFG and ZGUICFG.DAT are now fixed so that they will use
- the current directory when the SET CMDLINE detection fails
- - Fixed several mode 7 bugs in the new graphic engines
- - Implemented an option to save the configuration files in the MISC menu
- - Added a shadow to the in-game text displays
- - Fixed a bug created in v0.700 where pressing F3 while sound
- is disabled crashes zsnes
- - Fixed up player 4 and player 5 so they now work again
- - Fixed up color a bit in the old graphics 16bit engine
- - Added gamma control to 16bit old graphics engine
- - Fixed a cheat code bug where pressing the down key in the browser
- overflows by 3 rows
- - Fixed up a bug where any memory allocation below 48mbit support crashes
- - Added out of memory error when loading a file from the gui
- - Fixed a minor off by 1 pixel windowing bug
- + Fixed up memory requirements in the readme.txt. It seems like
- compiling with C takes up 3.0 more megs. It shouldn't though.
- An asm only version will be release later without dsp1/ipx support
- unless the reason is figured out.
- NOTE : It seems like IPX mode randomly loses packets in certain
- configurations so IPX isn't recommended to use yet.
-
-
- ............................................................
- v0.700 - October 26, 1998
- ............................................................
-
- - Fixed another offset per tile mode bug
- - Fixed up joystick button update rate
- - Fixed a bug that caused sound buffer dump option to crash
- - Fixed a minor sound initialization bug
- - ZSNES now compiles with C code!
- - Fully rewritten commandline parser routines
- - Partially rewritten SET BLASTER/SET CMDLINE detection
- - Implemented partial DSP1 support. Seems to have some precision problems.
- Thanks to the snes9x team for the info!
- - Fixed a mode 7 nonrepeat mode off by 1 tile bug
- - Implemented snapshot/increment by 2 frame feature in the F1 menu
- for those interested in producing animations
- - Added variable sound buffer size to reduce static in higher sampling rates
- - Changed method of reading the mouse cursor position in the GUI.
- Hopefully, this fixes those mouse crash problems when zsnes is
- run in pure dos and sometimes win95.
- - Added a commandline to disable palette 0 (back color) modification
- in 256 color modes
- - Implemented Turbo Buttons for buttons A,B,X, and Y. Use the GUI to
- define those keys
- - Added the ability to toggle Turbo Change speed to 30hz instead of 60hz
- in the Options menu
- - Started C4 chip emulation. Nothing is playable yet.
- - Fixed up SET CMDLINE detection. Hopefully, zsnes.cfg and
- zguicfg.dat will now end up in the correct directory.
- - Started Modem Support (direct modem to modem).
- DOS-Compatible modem required! Thanks to Dark Force for helping
- out on getting a bug that kept USR's and other modems from working!
- Also thanks to The Minder for a lot of help testing!
- Note : Modem mode isn't free of bugs
- - Added in-game chat key to the GUI keys for modem/net support.
- Currently defaulted to 't'
- - Forgot to add EMMS after any MMX routines that seems to cause
- any FPU instructions to crash
- - Fixed an interrupt re-enable bug in the Gamepad Pro code which
- seems to have eliminated the locking bugs when it's not set on GrIP mode
- - Implemented keys to adjust Frame Rate up or down during gameplay.
- You can define them through the GUI under Gamekeys
- - Implemented keys to slide the volume level up or down during gameplay
- - Fixed a small HDMA screw up bug when using Save/Load states
- which caused the screen to flicker once in many games
- - Finally fix up 48mbit mapper support! Many thanks to Dark Force,
- Mike Gilroy, and Frank Hughes for a lot of help on this!
- - Several fixes to register 4211h
- - Rewrote IRQ timing handler (not perfect, but better)
- - Implemented Fossil Driver support to the modem support.
- - Fixed an IRQ reenable bug
- - Increased default cycles a bit
- - Fixed some major mode 7 rotation bugs
- - Added support for uninterleaved 48mbit roms
- - Added a FIX option to the cheat code to correct incorrectly converted codes
- - Implemented Mode 7 horizontal flip
- - Implemented primitive IPX support. It is very primitive at
- the moment and may not work since it isn't really tested much.
- - Optimised some 65816 direct page addressing modes
- NOTE : .ZMV (Movie) files recorded under v0.635 has good potential
- on becoming obsolete in this version because of the timing changes
- NOTE : IPX support and Modem support may be buggy since it hasn't
- been tested on multiple types of connections yet.
-
-
- ............................................................
- v0.635 - September 24, 1998
- ............................................................
-
- - Sidewinder fix options are now swapped since the majority seems
- to work better with the other sidewinder routine.
- - Implemented EXTBG mode7 in 256 color old graphics engine.
- - Fixed a DSP Sound bug where some sound effects weren't played
- in certain games
- - Tweaked joystick routines again
- - Fixed up a bug where sometimes loading a game after playing
- another game screws up emulation
- - Optimised 640x480x8, 512x384x8, and 512x384x16 video modes
- - Implemented EXTBG mode7 in 65536 color old graphics engine.
- - Fixed an offset per tile mode range clipping bug
- - Fixed up offset per tile mode in new gfx 8bit engine
- - Fixed a bug which caused a crash when a state is loaded while
- playing/recording a movie file
- - Optimised new gfx 16bit non-transparency mode
- - Implemented SPC700 stall detection/recovery attempt
- - Fixed up a new header detection bug in v0.625
- - Modified memory allocation routines. Hope this fixes those
- random crash problems that some people seem to have
- - Fixed a sound bug where the song leaks after it ends,
- sometimes producing an unwanted beep
- - Optimised new gfx 16bit transparency modes
- - Multiple DSP sound bug fixes
- - Implemented transparencies in high res 16x8 tiles
- - Implemented a command line to disable the sound DSP (-dd). Use
- -s and -dd if you want spc700 emulation to be enabled without sound
- to improve compatibility
- - Fixed a bug where joystick support makes the emulation slow
- - Had to remove some memory allocated variables and convert them to arrays
- since they were causing random crashes on specific computers.
- - Fixed up pressing save state/load state in game so that it doesn't
- clear any key presses
-
-
- ............................................................
- v0.625 - September 18, 1998
- ............................................................
-
- - Fixed up a major speed drop bug by just adding some empty space.
- Most likely a cache/alignment problem.
- - Used an older version of wdosx because the new version sometimes
- crashes during compiling
- - Executable is now uncompressed. It's 3 megs, but it provides a
- much faster start up time.
- - Seems like EPACK can only support a maximum of 6 commandlines.
- Fixed after executable is decompressed
- - Fixed a bug where buttons 7 and 8 of 8 button joystick support
- sticks once pressed
- - Swapped button 5/6 and 7/8 in the default joystick configuration
- for 8 button joysticks
- - It seems like 16bit HDMA < 5 was causing problems with some sound cards.
- It now reroutes back to 8bit DMA like how v0.400 did it.
- - Implemented a new offset per tile mode engine into the old
- graphics engine (mostly transferred from 8bit newgfx engine)
- - Implemented Horizontal offset per tile mode in both 8bit and
- 16 bit old graphics engine (Mode2/8x8 only)
- - Implemented Horizontal offset per tile mode in 8bit new graphics
- engine (Mode2/8x8 only)
- - Tweaked sidewinder routines. Hopefully, this will help those who
- have troubles using sidewinder support
- - For those with sidewinder pads who has troubles with the tweaked routines,
- a 'Sidewinder Fix' option in the GUI is added in the Config/Options menu
- - Commandline -i now uninterleaves an incorrectly interleaved rom
- - Tweaked GamePad Pro routines. Not exactly sure if this will help
- those with 2 GPP joysticks though
- - Fixed up sticky buttons in the GUI cheat menu when
- no cheat codes are present
- - Fixed a bug where using -1 and -2 in the commandlines didn't
- activate the joystick movement/buttons
- - Fixed an offset per tile mode wrapping bug
- - ZSNES will now not crash when zsnes.cfg and zguicfg.dat are
- write protected files
- - Fixed up the GUI when 239 y resolution is used in the game
- - Optimised some minor mode 7 routines
- - SNES Header display in the GUI now displays the filename for blank headers.
- This will fail for headers with garbled header names
- - Inserted an extra reminder in the cheat menu
- - Implemented 239 y-resolution support for .PCX snapshots
- - Implemented 239 y-resolution support for .BMP snapshots
- - Added multiple .SPC saves (Up to 10 saves only)
- - Save State Selection Menu (default F3) now highlights used
- state boxes in red
- - Tweaked 2player/6button/8button joystick routines a bit
- - Fixed a cheat code bug where pressing TAB adds an extra character
- at the end of the address
- - Removed the blank line from the .PCX and .BMP snapshots
- - Implemented Joystick Calibration for non digital joysticks
- - Fixed a bug where parallel port LPT2 player 2 wasn't selectable in v0.605
- - Stabilized the joystick code a bit
- - Fixed up a cheat code bug where using a PAR code that accesses
- RAM doesn't freeze when the .cht file is loaded
- - Added a small delay to play a note when a key on is issued from
- the sound DSP. Not sure if this fixes anything though
- - Fixed some sound compatibility problems when RESET is used
- - Implemented Movie Record/Playback support. Read GUINotes.txt for details.
- - Added a small detection for long filenames and prevented users from
- selecting it when it isn't detected
- - Fixed a bug where max frame skip didn't save
- - Fix a timing bug where running a game off the gui ran 1 less
- line in the 65816 than running off the commandline
- - Implemented FPS at start option in the Config/Options menu
- - Fixed a bug in the newgfx16bit engine where 8bpp tiles displayed incorrectly
- - Reduced the filesize by 1200k through many changes in the code
- (filesize is now 2.0 megs)
- - Fixed some VIRQ bugs that caused certain games to crash
- - Added DMA area execution for IRET
- - Added a 'Bugs Section' in the readme.txt
- - Show all extensions is now disabled when snes header view is
- selected in the GUI
- - Implemented partial Direct Color mode in Mode 7 (no transparencies
- yet, only works in 16bit old gfx engine)
- - Improved header detection a bit
- - Fixed up a sprite bug in games which changes the address in
- the middle of the screen
-
-
- ............................................................
- v0.605 - September 10, 1998
- ............................................................
-
- - Fixed up a FPS display bug when switching between auto frame rate
- and manual frame rate in the GUI
- - Cheat Codes can now be toggled ON/OFF by double clicking on them
- - Tab key now switches from the Cheat Code enter box to the Description box
- - Fixed a Save State/Load State bug in the menu where it saved
- in the load directory instead of the save directory
- - Implemented 8button joystick support (Not tested)
- - Implemented an option in the .cfg file to enable reversed
- stereo sound (ReverseStereo)
- - Implemented an option in the .cfg file to share Player 1 and Player 2
- controls with Player 3 and Player 4's controls. This option allows you to
- use 2 devices (Joystick and Keyboard) for both player 1 and player 2, but
- this also disables MultiTap support. (Pl34to12Share)
- - Added Reverse Stereo to the GUI under config/sound
- - Added Player 3, Player 4 to use as Player 1, Player 2 in the
- GUI under config/options
- - Compiled under a new version of wdosx. Hope this doesn't cause any problems
-
-
- ............................................................
- v0.601 - September 9, 1998
- ............................................................
-
- - Fixed up a sound card deinit bug that sometimes caused ZSNES to
- crash in certain sound cards
- - Disabled Autoinit mode when a low sampling rate is used in 8bit
- sound. Probabily was also causing problems in some cards
-
- Note : The offset per tile mode in the 16bit oldgfx engine seems to randomly
- crash sometimes for an unknown reason. If 16bit mode crashes for you and
- 8bit doesn't, press the '0' key in 16bit mode to disable that mode.
-
-
- ............................................................
- v0.600 - September 9, 1998
- ............................................................
-
- *** ADDED A NEW MEMBER TO THE ZSNES TEAM! ***
- Welcome Pharos to the team, his role is currently a coding assitant.
- So far, he helped us objectize the zsnes source code which greatly
- helped in the compile time, provided assembly help, and helped us
- prepare on linking C code to zsnes (not completely there yet).
-
- Note : It is strongly recommended to not use the 16-bit new
- graphics engine yet because of bugs and speed concerns. It
- is enabled only in 320x240x65536 for those who are interested.
-
- - Added partial 65816 execution in the DMA registers (doesn't seem to
- fix mucht due to some other problem) Thanks to Alucard for this info!
- This also slowed down emulation a bit.
- - Implemented sprite priority correction into the new graphics engine
- - Implemented mosaic into the new graphics engine
- - Implemented true 512 horizontal resolution into new graphics engine
- (both 16x8 and 16x16 tile modes)
- - Implemented interlaced 448 vertical resolution into new graphics engine
- - Implemented offset per tile mode into the new graphics engine
- (Mode 2/Vertical only). More accurate compared to the old graphics engine.
- (seems to be a bug where the game gets very slow sometimes though)
- - Started 16-bit new graphics engine
- - Implemented sprite priority correction in 16bit new gfx engine
- - Implemented palette raster effects in 16bit new gfx engine
- - Fixed a minor bg enable/disable bug in the new gfx engine
- - Multiple SPC700 bug fixes. More games run now!
- - Implemented SPCPlay sound engine into zsnes :
- - Echo & FIR Filter Support (Slowed down emulation, but gives
- better sound) Thanks to feenix65 for info on FIR Filter!
- - Volume fixes
- - Rewrote ADSR/GAIN engine
- - Added Adjustable Volume through the commandline and zsnes.cfg
- - 16000 and 32000 extra sampling rates
- - Many other bug fixes
- - Fixed a minor HDMA bug
- - Fixed an old style joystick read bug that prevented the joypad
- from functioning in certain games
- - Several optimisations on Echo & FIR Filter
- - Several Sound DSP Fixes
- - Temporarily fixed a V-latch bug in some games that don't update the
- display at every frame
- - Add/Removed some game hacks for compatibility
- - Modified Song Start Search in .spc capture. Should be much better now.
- - Fixed a sprite window clipping bug where it was used when it's not
- supposed to be.
- - Modified memory allocation technique in zsnes. This should now
- eliminate some random crash errors. Thanks to Y0SHi for this info!
- - -c now does full screen instead of small screen in 640x480 modes.
- For small screen, use -cc
- - Fixed a back area 1/2 addition bug which caused the background
- to be sometimes darker than usual
- - Fixed a mode 7 transparency bug
- - Added 8-bit stereo sound and 8-bit sound high speed mode support
- (high speed mode support is just the implementation of 8bit 44100khz
- or 22050khz stereo) Thanks to Crono for a lot of help on this!
- - Fixed up sound blaster deinit code
- Thanks again to Crono!
- - Wrote an entirely new GUI :
- - Mouse driven GUI/Menu Based
- - Full Keyboard Support in all the Quick (Arrow Menu), Load,
- and Cheat menu items
- - Ability to display load names under 8.3 filename format, snes
- header name, and win95 long filenames
- - Support for Save State, Load State, and Select State through menu items
- - Quick Load Menu (Arrow menu) which allows you to quickly load
- the last 10 games loaded
- - Ability to Freeze or Clear the Quick Load Menu
- - An Options menu which allows you to configure settings such
- as video mode, sound settings, frame skip, etc.
- - Added the ability to customize the game keys such as
- the save state key, misc toggles, etc.
- - Ability to use those keys as joystick buttons
- - Customizeable background palette displacement
- - Several minor GUI customization features
- - Ability to quickly exit/enter the GUI with the right
- mouse button (Disabled by default)
- - Ability to Enter Game Genie, Pro Action Replay, or Game
- Finger Cheat Codes
- - Ability to browse the cheat codes and Toggle or Remove the codes
- - Ability to Save/Load Cheat Codes (saves them as .CHT files
- in the same directory as the .SRM/.ZST files)
- - Ability to Select Input Devices for each joypad
- - Ability to Define Keys/Button configuration for each joypad
- - Joypad can now move in the GUI (disabled by default)
- - Added some future reserve menus (Netplay, Cheat Search Engine)
- But they are NOT implemented in zsnes yet.
- - Fixed a bug when clearing the screen in 640x480x65536
- - Implemented full add, half add, full subtract, and
- half subtract into the new 16bit graphics engine
- Not sure why, but some transparency modes are actually slower
- than the old engine. Most likely flushing the cache a lot somewhere.
- - Implemented background transparencies into new 16bit graphics engine
- (implemented incorrectly at the moment. Some transparency modes also is
- slower than the old graphics engine, but that will change in the future)
- - Implemented fixed color transparencies (very incorrect because of
- lack of windowing)
- - Fixed a minor bug in the fast forward routines
- - Rewrote most of the 65816 speed hack. It should now be a lot more
- friendly with games (reduced graphic glitches/increased compatibility).
- - Fixed a bug in Mode7 with Windowing and Transparency enabled
- - Allowed 16bit HDMA sound blaster values less than 5 to be used.
- Not exactly sure if this works though.
- - Implemented Mouse Disable Command Line (-j)
- - Rewrote Input Device Routines (Keyboard, Joystick, SNES Mouse,
- and Super Scope Handlers)
- - Added GamePad Pro Support (Don't know if it works on a standard
- GrIP system though). Thanks to Marius Fodor for the code!
- - Added Snes Parallel Port Support for both LPT1 and LPT2.
- Thanks to Karl for the code!
- - Added MultiTap (Multiplayer 5) Support! (Only up to 4 players
- at the moment though)
- - Joystick Port 209h support
- - Fixed an overflow caching bug in the new gfx engine where a few games
- run very slow
- - Added some C -> ASM converted DSP1 functions. Some functions
- were unable to convert properly so no DSP1 games are playable
- until the actual C code is in
- - Executable is now compressed using epack
- - Implemented sprite transparency into the 16-bit new graphics engine
- - Implemented mode7 transparency into the 16-bit new graphics engine
- - Higher memory requirements (Sorry, but this is unavoidable as long
- as ZSNES keeps expanding)
- - Implemented Echo Disable in the zsnes.cfg for those who want some
- extra speed in return for lost sound quality
- - A bunch of other fixes that we forgot to list
-
-
- ............................................................
- v0.400 - May 19, 1998
- ............................................................
-
- - Fixed a dual windowing bug in mode 7 in 65536 color mode
- - Re-added FPU Copy due to a demand
- - Implemented MMX Copy. Use -om to enable. Thanks to Angels Holocaust
- for this info!
- - Fixed a bug when writing to .bmp files
- - Added (buggy) SuperFX support (9.5MB memory required)
- Special thanks to the snes9x team for all the info and help!
- - Fixed up sprite windowing. Should hopefully be correct now
- - Added a commandline to show all file extensions through the GUI
- Use -sa to enable
- - Added Noise to the Sound DSP
- - Added a Fast Forward key. Use the Tilde Key (~) located at the
- top-left of your keyboard.
- - Added Sprite Priority Correction
- - Fixed a tile caching bug that caused some tile corruption
- - Fixed a 65816 bug in XCE on the x flag. Thanks to ]SiMKiN[ for this!
- - Implemented Interleaved format and a simple auto detection.
- In case autodetect fails, use -i. Thanks to feenix65 for this info!
- - Improved header detection. Should now work better with demos
- and games with weird filesizes
- - Added a new graphics engine in 256 color mode. It should be much faster
- in areas that don't use mode 7, but lacks a lot of features such as
- windowing, mosaic, and sprite priorities so it is disabled by default.
- It can be enabled by pressing 8 during gameplay. (~40-100% faster)
- - Optimised Mode 7 in 256 color mode
- - Implemented dual windowing to color window clipping
- - Fixed several color window clipping bugs
- - Added full resolution screenshot capture in 640x480x65536 mode
- To activate while in that mode, hold backspace and press F1
- - Fixed several transparency bugs
- - Added NewGfx to zsnes.cfg which determines if the new graphics engine
- is enabled at start
- - Added CopyMethod to zsnes.cfg which can default the copy method
- as either fpu copy or mmx copy
- - Allowed systems with 5.5MB of RAM free to load 2mbit roms
- - Fixed sidewinder support when sound is set at a high sampling rate.
- Thanks to Marius Fodor for the source!
-
-
- ............................................................
- v0.393 - April 15, 1998
- ............................................................
-
- - Whoops! Forgot to remove the debug variables in v0.391
- - Fixed another sprite clipping bug
- - Fixed clipping in Mode7 16-bit mode
- - Removed FPU Copy since it didn't seem to speed up emulation
- - Added .USA and .JAP rom extension into the GUI
- - Added Save SPC Data which saves the contents of the SPC700/DSP
- of the beginning of the next song (Future Reserved)
- - Add Sound Buffer Dump which dumps the decompressed sound buffer as raw pcm.
- This can become quite inaccurate due to the way how zsnes stores its
- decompressed sounds.
- - Added MenuItem Sound Buffer Dump into the F1 Menu
- - Added MenuItem Save SPC Data into the F1 Menu
- - Added a key to disable offset mode. Press 0 key to activate/deactivate
- - Added small screen support in 640x480VESA2 modes. This mode should be much
- faster for those who use 640x480. Use the -c commandline to enable this
- when in 640x480.
- - Added an option for centered small screen. Use the -cc commandline.
- - Fixed up 320x240x65536 support for ARGB cards again.
- It now should be working. (No, seriously!)
- - Removed some static from the sound.
-
-
- ............................................................
- v0.391 - April 13, 1998
- ............................................................
-
- - Fixed a bug in DMA from v0.390
- - Fixed some sprite windowing clipping bugs
- - Fixed an OAM overflow bug. Thanks to DJRob for some help on this!
- - Fixed a save state bug where running a game off the commandline and having
- a save directory specified prevented more than 1 save state
- - Fixed a transparency bug from v0.390
-
-
- ............................................................
- v0.390 - April 11, 1998
- ............................................................
-
- - Fixed a bug which caused 320x240x65536 to display incorrectly
- on video cards with an 16-bit ARGB setting
- - Fixed a minor screen add/sub bug
- - Fixed a minor sprite priority bug
- - Fixed a BG3 priority bug in BG Mode 0
- - Fixed a color window addition bug
- - Fixed a minor VIRQ enable bug
- - Swapped The Cursor Button and Autofire Switch in Super Scope
- - Fixed a joystick read timing bug
- - Sound volume register returned an invalid value. Now fixed.
- - Added some dword alignment to some variables.
- Thanks to Marius Fodor for this info!
- - Implemented 64k sram files
- - Implemented Sprite VRAM address changing in the middle of the screen.
- Should fix some games such as Lufia 2
- - Added some hacks to get some games working better
- - DSP : Fixed a divide by 0 bug when key on is set without any
- sound variables initialized
- - Increased default cycles executed in FastROM.
- - Added ZSNES.FAQ . Read this if you have troubles!
- - Added a key to disable/enable Windowing. Press 9 to activate this.
- - Implemented EAGLE algorithm in 640x480x256 video mode.
- Use -y to enable. Thanks to A CoolMan for the algorithm!
- Later on, we'll implement his code which has MMX acceleration!
- - Implemented FPU copy. Use -o to enable. Used only when copying
- buffer to video in 320x240 vesa2 modes.
- - Re-wrote Windowing routines for speed and expandability
- - Added Dual Windowing on BGs in all logic modes
- - Added Dual Windowing on Sprites
- - Added some minor stuff to the header displayer
- - Added partial offset per tile mode. (Mode 2/Vertical/8x8)
- Thanks to the feenix65 for some help on this!
- Implementation still a bit buggy.
- - Sorry, but memory requirements had to increase by a bit.
- - Fixed a tile graphics wrapping bug
- - Clean up and optimised 16-bit graphics code
- - Fixed up a display bug when switching from 239 to 224 y resolution
- - Optimised some video processing code. Thanks to Crash_Man for the help!
- - Minor optimisations to the 65816
- - Improved color intensity in the back area
- - Fixed a sram directory bug where the save state didn't save in the
- save directory when the game is specified from the command line
- - Fixed a keyboard bug when left-shift is selected as a key.
- Thanks to Pharos for help on this!
- - Some DMA speedups
- - Some optimisations to OAM/VRAM write
- - Sorry, but SuperFX emulation is disabled for this public version.
-
-
- ............................................................
- v0.305 - February 12, 1998
- ............................................................
-
- - Fixed a snes ppu multiplication bug. Thanks to Lord Esnes!
- - Hopefully fixed 6-button joystick support.
- - Fixed a little memory overflow bug which caused some games to not work
- - Forgot to clear NMI wait substitute variables when another game
- is loaded from the GUI
- - Changed sound processing engine back to v0.297. If for any reason
- you want to go back to v0.300 sound engine, use -x as a command line
- - Added Cursor Mode Button to the Super Scope. Never thought it was
- necessary until recently. Use the =/+ key.
-
-
- ............................................................
- v0.300b - February 10, 1998
- ............................................................
-
- - Fixed a bug that causes sidewinder support to crash.
-
-
- ............................................................
- v0.300 - February 9, 1998
- ............................................................
-
- - Fixed a 65816 wrapping bug
- - Added Super Scope Emulation! (Press 7 beyond mouse)
- - Some minor touches to the GUI
- - Manually calculated RGB bit lengths when using 16-bit modes
- - Fixed another bug when loading 48mbit images from the GUI
- - Sped up the execution loop when sound is enabled
- - Implemented NMI wait substitute for speed
- - Added some extra vesa2 routines to help some video cards with ARGB format
- of 1:5:5:5, however interpolation won't work for those at the moment.
- Thanks to Dark Force for helping out on this one!
- - Implemented 512x384 VESA2 resolution for both 8 and 16 bit
- - Implemented Sound Mute and Reset
- - Implemented Joystick Remapping. Edit ZSNES.CFG to access this.
- - Fixed and sped up 6 button joystick support
- - Fixed 2 2-button joystick support
- - Hopefully fixed 2 sidewinder support
- - Fixed an overflow sound bug
-
-
- ............................................................
- v0.297 - January 31, 1998
- ............................................................
-
- - Fixed a bug when loading 48mbit images from the GUI
- - Fixed some crashing bugs by just adding some zero space
- Very weird bug!
-
-
- ............................................................
- v0.296 - Not released?
- ............................................................
-
- - Fixed up Cheat Menu in 16-bit color mode
- - Changed SPC700 skipper back since it was causing problems in certain games
- - Added Multiple Snapshot files
- - Fixed a minor loading bug
- - Fixed 16-bit color full add/sub conversion table when video is in BGR format
- - Fixed some fixed color screen add/sub bugs
- - Supported .SWC format in the GUI
-
-
- ............................................................
- v0.295 - January 29, 1998
- ............................................................
-
- - Compiled under a newer version of WDOSX. This should help fix some
- VESA 2 problems.
- - Fixed multiple SPC700 bugs
- - Added a command line to force either NTSC (-t) or PAL (-u) timing
- - Added a command line to force 8-bit sound on (-8)
- - Zsnes.cfg is now loaded from the directory where zsnes.exe is located
- - Zsnes.cfg now re-writes itself when zsnes exits
- - Reduced zsnes.exe filesize
- - The IRQ's are now more stable. This should help fix some crashing/rebooting
- problems under dos. Thanks to Sardu for some help on this!
- - Fixed some VRAM accessing bugs
- - Several fixes to the sound DSP
- - Optimised SPC700 a bit
- - Implemented primitive Mode 5, 512 horizontal resolution. To get
- full potential of this mode, use 640x480 resolutions except for
- interpolated/nonscanline mode.
- - Improved 65816 <-> SPC700 communication
- - Slightly improved sound skipper
- - Fixed a directory changing bug
- - Implemented Scanlines for 640x480x256 video mode
- - Added a temporary command line to enable sound compression buffering (-Q)
- - Added a extra menu which pops out when you press F1
- - Added snapshot feature. Press F1 and select Save Snapshot
- ZSNES saves 256 color under image.pcx and 65536 under image.bmp.
- - Added FPS feature. At the moment, it only works when
- auto frame rate is used.
- - 65816 bugfix : x flag is supposed be used in MVN/MVP
- - Fixed up color addition/subtraction clipping a bit
- - Added Scanlines, Interpolation, Enterskip, and Force 8-bit sound
- in zsnes.cfg
- - GUI now saves the loading directory
- - Added a separate save directory feature in zsnes.cfg.
- - SPC700 bugfix : fixed mem.bit addressing mode.
- Thanks to Phoenix for this info!
- - Fix up a bug where more memory was cleared than needed in 256 color
- video memory processing
- - Optimised video memory clearing in 65536 color mode
- - Minor optimisations to the 65816/SPC700
- - Implemented Mode 7 Tile #0 Repetition
- - Rewrote most of the Mode 7 routines for speed
- - Fixed a 65536 color Mode 7 bug where the background wasn't cleared properly
- - Added Pro Action Replay, Gold Finger,and Game Genie cheat code support
- - Optimised Memory/Register accessing routines
- - Used a newer version of Sidewinder driver. Should fix some problems
- and also support 2 sidewinder pads (not tested yet). Thanks Robert!
- Also, thanks to Sardu for helping to get it to work right!
- - Whoops! 256 Color palette was set when GUI is exited in 16-bit mode.
- Hopefully fixed now.
- - Added the ability to Clear/Disable/Enable cheat codes through the menu.
- - Optimised Graphics Decompression Routines.
- Thanks to Nerlaska for this info!
- - A Bunch of other Minor Bugs Fixed.
-
-
- ............................................................
- v0.270 - December 25, 1997
- ............................................................
-
- - Properly cleared memory when loaded off of the GUI
- - Implemented realtime adsr/gain switch. Special thanks to Sardu for
- help on this!
- - Fixed up a VESA 2 error message
- - Temporarily disabled Sound Compress buffering till we can get the bugs out.
- - Volume fixes to the sound DSP
- - Fixed up > 16mbit LoROM support
- - Added partial 48mbit ROM support (no games seems to work yet
- + 9MB mem required)
- - Fixed a SRAM Memory Map Bug
- - Fixed a bug in old style joystick read
- - Disabled sram save using tilde key. Instead, enter/exit the GUI since
- it also saves the sram.
- - Added panic key which turns back on all sound channels and backgrounds.
- Press 6 to activate this.
- - Added snes mouse support! Use 7 to switch between keyboard and mouse.
- Thanks to Y0SHi for info on this!
- - Panic key now turns off mouse when mouse is enabled
- - Fixed a minor IRQ bug
- - Fixed a HDMA bug. Thanks to Lord Esnes for help on this!
- - Fixed a timing bug. Thanks to TaNdRuM for help on this!
- - Fixed up some Fixed color add/sub bugs
- - Implemented OBJ Name Base Select. Thanks to Y0SHi for info!
- - Windowing was off by 1 pixel. Now fixed.
- - Fixed Screen Add/Sub on back area
- - Added support for 4 and 6 button joysticks
- - Added support for sidewinder joypads
- - Fixed a VESA 2.0 bug. It should be more compatible now.
- - Implemented Interpolation for 640x480x65536 mode. Use -Y to enable.
- - Modified sound mixing code a bit
- - Added GUI disable in zsnes.cfg. Add this if you want to disable the GUI
- GUIDisable = 1
- - Implemented Directory Changing in the GUI
- - Fixed a bug where it crashed when loading some ROMs
- - Fixed an ADSR sustain bug. Thanks to Trepalium for help on this!
-
-
- ............................................................
- v0.201b - November 5, 1997
- ............................................................
-
- - Fixed up Save State Selection bug
-
-
- ............................................................
- v0.201 - November 5, 1997
- ............................................................
-
- - Fixed up PAL/NTSC detection when GUI is used
- - GUI now doesn't enter load when no files are found.
- Thanks to ScanT for reporting this!
- - Sped up execution loop a bit
- - Fixed up a major save state conversion bug. Old save states
- should work better now.
-
-
- ............................................................
- v0.200 - November 4, 1997
- ............................................................
-
- - Reg$2137 was calculating the horizontal position incorrectly
- - Fixed up a looping bug in sound DSP. Thanks to EFX for some help on this!
- - Added Key to dump SRAM to Harddisk (tilde key, ~) during game
- - Fixed up gain sound effects
- - Fixed a couple of SPC timer bugs
- - Added Stereo Sound! (Use -Z)
- - Added some precision to the DSP (this seemed to have slowed emulation down)
- - Changed Real Time State Save Format. However, ZSNES will automatically
- convert from an older format. Some problems may come up because of the
- many changes in the dsp.
- - Fixed up a sprite ordering bug. Thanks to Y0SHi!
- - Added Scanlines (Use -N) Only available for 256x256/640x480x65536
- - Adjusted SPC timers
- - Fixed up BG Mode 0 display
- - Fixed up a bug that crashes when hirom sram is accessed
- - Fixed up a VIRQ bug
- - Added a simple, yet effective dsp timer wait substitute. Seems to make many
- games run much faster with sound!
- - Fixed VRAM increment bug. Special thanks to Trepalium for this info!
- - Fixed up multiple SPC bugs
- - Player 2 was still reading the joystick even though keyboard was selected.
- This is now fixed.
- - Added VSync (-w). Thanks to Marius Fodor for the code!
- Please use -f 0 when using this.
- - Added a very simple GUI. Currently, it only loads, reset, and quit.
- Also, load cannot change the current directory.
- - Added -m to disable the GUI
- - Added Stereo to zsnes.cfg. Add this if you want to enable stereo :
- Stereo = 1
-
-
- ............................................................
- v0.182 - October 23, 1997
- ............................................................
-
- - Small fix to a priority in bg4 drawing
- - Added TCALL and PCALL
- Special Thanks to Gary of Snes9X!
- - Enabled the debugger (use the -d command line)
-
-
- ............................................................
- v0.180 - October 22, 1997
- ............................................................
-
- - Move the whats new stuff to readme.txt
- - Forgot to remove the end of string marker so the new vesa modes didn't show
- in the previous version help
- - Fixed minor SNES PPU DMA bug
- - lowered volume again
- - Fixed a vesa 2 bug issue. Nothing major
- - Removed PCALL/TCALL. If anyone knows the implementation of these
- instructions, please tell us. Also, we will not accept any requests to put
- these back on unless the info the found. Thanks.
- - Modified SPC700 cycle timing.
- - Added code that properly deinits sound blaster auto-init mode
- - Moved sound blaster interrupt code a bit
- - Added Gamma Correction (use -g # in the command line)
- - Added what the default keys are in the readme.txt (We should have done this
- in the first release. Oh well =) )
- - Added a new command line that can modify the % of clock cycles executed.
- ZSNES currently is modified so that 100% runs as many games as possible so
- it is strongly recommended that you do not set this. But to modify this,
- use -p # in the command line.
- - Hopefully fixed up sprite BG layering priorities and background priorities
- to the correct way. Thanks to Y0SHi for this info!
- - Fixed up key ordering in zsnes.cfg. Thanks to Michael and Aquis for
- reporting this! If zsnes.cfg already exists, change the button order to :
- B, Y, A, X, L, R
- - Fixed up set blaster detection.
- - SPC700 : Fixed up a minor flag setting bug in pop psw
-
-
- ............................................................
- v0.170 - October 16, 1997
- ............................................................
-
- - Fixed crashing bug when 8000Hz sound is selected (divide by 0 problem)
- - Forgot to add code to support Sound Blaster irqs greater than 7
- - Changed 65816 timing a bit. (should help compatibility a bit)
- - Fixed a bug in 65816 stack routines.
- Special Thanks to Alucard for reporting this!
- - Somewhat modified sound decompression routines
- - Somewhat sped up Mode 7
- - Fixed a minor screen add/sub bug in non-repeating mode 7
- - Added increment by 8 vram access registers
- - Video Modes should now clear the screen when init
- - ZSNES now automatically creates a default .cfg file when one is missing
- - Forgot to implement save/load state messages in 16-bit. It's there now.
- - Added a new command line : -b. This disables sound compression buffering.
- There is a noticeable slowdown, but this should reduce static.
- - Added sound compression buffering disable in the .cfg file
- If you have an old .cfg file already, manually add this string at
- the end if you want to disable sound buffering : SoundBufDisable = 1
- - Added 640x480 modes for both 8 and 16 bit. VESA2 is still required and
- these modes are much slower too. This seems to still not work on various
- video cards. There's probabily a bug in VESA2 detection.
- - Fixed a sprite layering bug.
- - Reduced sound volume to prevent overflows. This seems to make the sound
- better, but the pitch calculations are still incorrect due to SPC bugs.
- - Fixed a screen sub bug. Thanks to Barubary!
-
-
- ............................................................
- v0.150 - Initial Release - October 14, 1997
- ............................................................
-
- The following are implemented :
- - complete 65816 instruction set (bugs still left)
- - SRAM support
- - LoROM and HiROM support
- - SlowROM and FastROM support
- - Line by line graphics engine
- - Graphic Modes 0,1,2,3,4,5,6,7
- - 8x8, 16x16, 32x32 and 64x64 sprite support (flipped in all directions)
- - Mosaic effects
- - 8x8 and 16x16 tiles
- - 32x32,64x32,32x64,64x64 tile modes
- - Full DMA support
- - Full HDMA effects for wavy backgrounds, interesting mode 7 effects, etc.
- - Mode 7 rotating and scaling effects
- - Single Windowing Routines
- - BG priorities (still needs some work)
- - Sprite Priorities (still needs some work)
- - Add/sub of back area
- - HIRQ/VIRQ/NMI Interrupts
- - Support for most snes file formats
- - Multi file format support (.1,.2,.3,A.,B.,C.)
- - 16-bit graphics support
- - PAL timing support
-
- The following are present in sound :
-
- - 16bit digital sound
- - SPC700 Sound CPU (bugs still left)
- - DSP Sound Processor
- - ADSR volume effects
- - GAIN volume effects
-
- Following are present in 16-bit graphics mode :
-
- - Palette changing in the middle of a screen
- - Screen Addition (full and half)
- - Screen Subtraction (full)
- - Fixed Color Addition/Subtraction
- - Window clipping for Fixed Color (still needs work)
-
- The following are the features present in ZSNES :
-
- - Game State Save (F2=Save, F3=Select, F4=Load).
- Warning : A state file takes 200 kbytes of HD space!
- - Auto frame rate to give you constant Super Nintendo speed up to 12
- frame skips
- - configuration file support (zsnes.cfg)
- - 2 player support w/ Joystick and Gamepad support
-
- The following features are missing :
-
- - DSP features such as noise, echo, and pitch modulation
- - Mode 7 horizontal flip and color repetition
- - Screen Subtraction (half)
- - Interleaved ROM formats
- - A few VRAM accessing modes
- - Dual Windowing support (not sure if it's worth implementing this)
-
- The following will probabily never be implemented (but who knows...) :
-
- - 512 snes horizontal resolution
- - 448/480 snes vertical Interlaced resolution
- - Raster Effects (Scrolling location change in the middle of a
- horizontal line. There might be a way to get through some of this)
- - EXTBG mode for mode 7 (I don't know any games that uses this)
-
- What will not run :
- -------------------
- - Super FX games such as Star Fox, Yoshi's Island, etc.
- - DSP games such as Mario Kart, Pilotwings, etc.
- - Games with other special chips such as Megaman X2 and X3
- - Games that have a unique sound checking routine (if sound is disabled)
- - Games which doesn't have a valid header (use -L or -H to get it working)
- - Games that hit a severe bug in the 65816/PPU/SPC700/DSP routines
- - Games that require special timing
-
-
- . . . . . . . . . . . . . . . .
- This documentation is best viewed in a fixed-width font such as "Courier New".
-
- Copyright (C) ZSNES Team & ZSNES Documentation Team [License.txt]
-